[Widelands-dev] [Merge] lp:~klaus-halfmann/widelands/feature-NoClangWarn into lp:widelands

2016-01-21 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~klaus-halfmann/widelands/feature-NoClangWarn into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~klaus-halfmann/widelands/feature-NoClangWarn/+merge/283521 Added -Wno

[Widelands-dev] [Merge] lp:~klaus-halfmann/widelands/bug-1395278-ui_fsmenu into lp:widelands

2016-01-28 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~klaus-halfmann/widelands/bug-1395278-ui_fsmenu into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~klaus-halfmann/widelands/bug-1395278-ui_fsmenu/+merge/284339 Migration from m_

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/beautiful_correct_lines into lp:widelands

2016-02-05 Thread Klaus Halfmann
Hello SirVer: Id like to move the 0.5 * line_width invariant in tesselate_line_strip out of the loop. (I tend to optimize all the code I see) -- Hasi50 > Am 05.02.2016 um 20:19 schrieb SirVer : > > If you want to play around a little bit more, go for it. I will not code > anymore tonight, so

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/beautiful_correct_lines into lp:widelands

2016-02-05 Thread Klaus Halfmann
WL crashed on me after I tried to open a games and iternet game I save some versions ago, Ill try a new game tomorrow unless this should work? -- https://code.launchpad.net/~widelands-dev/widelands/beautiful_correct_lines/+merge/284517 Your team Widelands Developers is subscribed to branch lp:~w

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/beautiful_correct_lines into lp:widelands

2016-02-06 Thread Klaus Halfmann
Review: Approve testing Revied the code and plyed for quit a while, all fine for me -- https://code.launchpad.net/~widelands-dev/widelands/beautiful_correct_lines/+merge/284517 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/beautiful_correct_lines. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-base-economy into lp:widelands

2016-02-07 Thread Klaus Halfmann
Review: Approve code / compile Compiles for me, Manual Review in launchapd was fine, will play on this branch for some time now. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-base-economy/+merge/285289 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-scripting into lp:widelands

2016-02-12 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1395278-scripting into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-scripting/+merge/285909 * Switch from m_ to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-scripting into lp:widelands

2016-02-12 Thread Klaus Halfmann
Hello GunChleoc, I cared for the copyright. For the type of the player_num / player_index we shoud use the type you suggested, of course. But this is a) out of scope of the original bug. b) I have no Idea what, especially in LUA, might break.- We should delegate this to some other ticket. BTW:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/zip_file_error_messages into lp:widelands

2016-02-13 Thread Klaus Halfmann
Hmm, clang tell me: /Users/klaus/develop/widelands-repo/bug-1395278-network/src/io/filesystem/zip_filesystem.cc:549:56: warning: format specifies type 'wchar_t *' but the argument has type 'const value_type *' (aka 'const char *') [-Wformat] throw wexception("Failed

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/lock_game_logic into lp:widelands

2016-02-14 Thread Klaus Halfmann
Hello Kaputtnick: I just review that code, you wrote: > Is there something specific to look at? I think we should do tests in the „real world“ with different FPS seconds and a real Network jitter. SirVers approach feels correct to me, but I am not sure is this may have adverse effects, as the g

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/lock_game_logic into lp:widelands

2016-02-14 Thread Klaus Halfmann
Hello SirVer: Id propose a small change, mostly comments only === modified file 'src/ui_basic/panel.cc' --- src/ui_basic/panel.cc 2016-02-13 19:17:06 + +++ src/ui_basic/panel.cc 2016-02-14 11:20:39 + @@ -148,9 +148,10 @@ // Panel-specific startup code. This might call

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/lock_game_logic into lp:widelands

2016-02-14 Thread Klaus Halfmann
A test with TinoM palying on Impact with an AI, failed, going to reprodcu this -- https://code.launchpad.net/~widelands-dev/widelands/lock_game_logic/+merge/285980 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/lock_game_logic.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-network into lp:widelands

2016-02-14 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1395278-network into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-network/+merge/285990 Make member variables

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/network-memory into lp:widelands

2016-02-17 Thread Klaus Halfmann
Mhh, you canged the semantics: * now: on Error you do not update anything. * old: on Error list whre made empty (to indicate the error) I will play a round with trunk to find how it looks like and then compare wiht this branch. -- https://code.launchpad.net/~widelands-dev/widelands/network-memo

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic1 into lp:widelands

2016-02-22 Thread Klaus Halfmann
Review: Approve I playes some Atlanters in "the last" bastion without any Hickups, execpt that the trees so not grow that good in comparioson to r18? Lets merge this... -- https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-logic1/+merge/286178 Your team Widelands Developers is subsc

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic1 into lp:widelands

2016-02-22 Thread Klaus Halfmann
Review: Approve compile / code read See only harmless renamings here, will play some games now, but this will take some time Diff comments: > > === modified file 'src/logic/game.cc' > --- src/logic/game.cc 2016-02-07 07:16:24 + > +++ src/logic/game.cc 2016-02-16 14:25:27 + > @@ -1024,4

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/network-memory into lp:widelands

2016-02-22 Thread Klaus Halfmann
Pulling the network cable and then trying to go along the internet game gave me: InternetGaming: reached a timeout for an awaited answer of the metaserver! InternetGaming: Connecting to the metaserver. Warning: Verbindungsproblem Widelands konnte sich nicht zum Metaserver verbinden. Assertion fai

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/network-memory into lp:widelands

2016-02-22 Thread Klaus Halfmann
Review: Approve compile / test Compiles, did some test with Gun, which foound bug #1542821 but this is the same in trunk. Maybe some lists will stay in some other state now, but as of the networking error there is no consistent state anyway. OTOH we get rid of some memory leaks. Diff comments

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands

2016-03-01 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1395278 in widelands: "Consolidate naming of member variables" https://bugs.launchpad.net/widelands/+b

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands

2016-03-01 Thread Klaus Halfmann
Played this for seom 40 Minutes now, had no Problems whatsoever -- https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-logic2/+merge/287687 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands. __

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic3 into lp:widelands

2016-03-02 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1395278-logic3 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1395278 in widelands: "Consolidate naming of member variables" https://bugs.launchpad.net/widelands/+b

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic3 into lp:widelands

2016-03-02 Thread Klaus Halfmann
Played perhas 30 Minutes had no issues except an annyoing attacking AI :-) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-logic3/+merge/287827 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1395278-logic3 into lp:wi

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-game_io into lp:widelands

2016-03-04 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1395278-game_io into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1395278 in widelands: "Consolidate naming of member variables" https://bugs.launchpad.net/widelands/+b

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1191556-cancel-expedition into lp:widelands

2016-03-12 Thread Klaus Halfmann
Review: Approve Code looks good, still want to play a bit with the Ports on my https://wl.widelands.org/maps/fjord-ilands2/ map. And some refactoring toward clean code is always good :-) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1191556-cancel-expedition/+merge/288375 Your team

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1191556-cancel-expedition into lp:widelands

2016-03-12 Thread Klaus Halfmann
Review: Approve Played this with a lot of Ports and about > 6 Expeditions for some 3 hours. I found a Problem with the network lobby (crash if Computer went offline during the game) but that cannot be related to this code. Compiled it again, but found it is alreday in trunk. I will stick to rev

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/dismantlesite-color into lp:widelands

2016-03-13 Thread Klaus Halfmann
See my inline comment. Diff comments: > === modified file 'src/logic/map_objects/tribes/dismantlesite.cc' > --- src/logic/map_objects/tribes/dismantlesite.cc 2016-02-18 18:27:52 > + > +++ src/logic/map_objects/tribes/dismantlesite.cc 2016-03-13 09:28:07 > + > @@ -93,7 +94,8 @@ >

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-map_io into lp:widelands

2016-03-13 Thread Klaus Halfmann
Review: Approve Found only renamings, execpt for one improvement, fine for me. Will now play some Artifact hunting for completeness... -- https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-map_io/+merge/288859 Your team Widelands Developers is subscribed to branch lp:~widelands-de

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1191556-cancel-expedition into lp:widelands

2016-03-14 Thread Klaus Halfmann
The crash happens when you return to the internetlobby, when the computer was offline meanwhile. Looks like on of the Nullpointers in the Netowk code hit us. Still it did not happen yesterday. I may have to provoke it a bit harder, perhaps. -- https://code.launchpad.net/~widelands-dev/widelands/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-network-io-wui into lp:widelands

2016-03-19 Thread Klaus Halfmann
Review: Approve Found only renamings that are fine with me. Copiled this and played it a while, found no anomalies. Diff comments: > === modified file 'src/io/filesystem/layered_filesystem.cc' > --- src/io/filesystem/layered_filesystem.cc 2016-02-18 18:27:52 + > +++ src/io/filesystem/layer

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-editor into lp:widelands

2016-03-19 Thread Klaus Halfmann
Played this for a while now, found no anomalies. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-editor/+merge/289494 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1395278-editor. ___ Mailing

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-editor into lp:widelands

2016-03-20 Thread Klaus Halfmann
Review: Approve Found only intended renamings or improvements, Added some comments about minor things. New for me are warnings like: [ 44%] Building CXX object src/logic/CMakeFiles/logic.dir/map_objects/tribes/requirements.cc.o .../bug-1395278-editor/src/logic/map_objects/tribes/requirements.cc:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/watchwindow-fixes into lp:widelands

2016-03-20 Thread Klaus Halfmann
Ill try to reproduce #1553699 whit this perhaps today ... -- https://code.launchpad.net/~widelands-dev/widelands/watchwindow-fixes/+merge/289573 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/watchwindow-fixes. ___ M

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/watchwindow-fixes into lp:widelands

2016-03-20 Thread Klaus Halfmann
I am still missing some comments about the basic workings of this (very sepcial) window. and I have some questions: * why is uint8_t as index, a plain unsigned int would not make a difference? * why is there no visual response when adding the last view fails? I cannot reproduce #1553699 directly

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/watchwindow-fixes into lp:widelands

2016-03-20 Thread Klaus Halfmann
Review: Approve test / compile Bug #1553699? is fixed with this branch, just reproduced this on bzr7903[trunk], and found it fixed it here in bzr7904[watchwindow-fixes] @Miroslav Remák: thanks for fixing this. -- https://code.launchpad.net/~widelands-dev/widelands/watchwindow-fixes/+merge/2895

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands

2016-03-25 Thread Klaus Halfmann
Found a crash after playing archipelago for quite a while, the game crashed when I quit, but I had not time to check yesterday. But that should not be related to this branch, I think. -- https://code.launchpad.net/~widelands-dev/widelands/revised_maps/+merge/289704 Your team Widelands Developers i

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands

2016-03-26 Thread Klaus Halfmann
Mhh, I found #1562332 again, but this is yet another other Issue, can someone elese reproduce this? -- https://code.launchpad.net/~widelands-dev/widelands/revised_maps/+merge/289704 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/revised_maps.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands

2016-03-26 Thread Klaus Halfmann
Archipelago works for Atlanters, so it should work for pretty every tribe. Ill try another Map the next days. One of the three AIs was able to develop at least a bit. You will need horses (ochsen, donkeys) in the long term however -- https://code.launchpad.net/~widelands-dev/widelands/revised_map

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands

2016-03-28 Thread Klaus Halfmann
Review: Approve playing OK, I tried (got tired) of the nile, I think we should merrge this now. Next time we should do this for single maps only. I check some code, but not all, as I have no Idea what to check for. So lets get his merged so we can check for single problems/bugs later. If there a

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1562332 into lp:widelands

2016-04-02 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1562332 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1562332 in widelands: "Crash in FullscreenMenuInternetLobby::fill_client_list" https://bugs.launchpad.net

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/travis-clang-warnings into lp:widelands

2016-04-03 Thread Klaus Halfmann
Review: Approve compile, review Looks good to me, with Apple clang I get a lot less warnings. You removed on break; that looks incorrect, but I am but sure, see diff comments. I prepared some changes that would remove some implicit float -> double warnings, too. Not sure if I should commit these

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/travis-clang-warnings into lp:widelands

2016-04-03 Thread Klaus Halfmann
Expect a commit in some minutes Diff comments: > > === modified file 'src/ai/ai_help_structs.h' > --- src/ai/ai_help_structs.h 2016-03-12 20:06:24 + > +++ src/ai/ai_help_structs.h 2016-04-02 16:49:56 + > @@ -351,8 +350,8 @@ > uint16_t mines_percent; // % of res it can mine >

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/travis-clang-warnings into lp:widelands

2016-04-04 Thread Klaus Halfmann
Hello Gun: changes look good to me, Compiles on OSX without any new Issues. Will try to play this on trunk today. (Thanks for playing the Triangle :-) -- https://code.launchpad.net/~widelands-dev/widelands/travis-clang-warnings/+merge/290697 Your team Widelands Developers is subscribed to branc

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/travis-clang-warnings into lp:widelands

2016-04-04 Thread Klaus Halfmann
I got a crash in 0 widelands 0x00010d0cfa40 FullscreenMenuInternetLobby::fill_client_list(std::__1::vector > const*) + 2336 (vector:641) 1 widelands 0x00010d0cf0e2 FullscreenMenuInternetLobby::think() + 146 (internet_lobby.cc:182) but this is the same on trunk. @SirVer I will re

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/travis-clang-warnings into lp:widelands

2016-04-04 Thread Klaus Halfmann
Uhm, the fix for bug-1562332 was somehow reverted, I will add it in this branch again -- https://code.launchpad.net/~widelands-dev/widelands/travis-clang-warnings/+merge/290697 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/travis-clang-warnings.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/travis-clang-warnings into lp:widelands

2016-04-05 Thread Klaus Halfmann
Ready for merge, any objections? SirVer, can you appove? -- https://code.launchpad.net/~widelands-dev/widelands/travis-clang-warnings/+merge/290697 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/travis-clang-warnings. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1548932-editor-save-zip into lp:widelands

2016-04-05 Thread Klaus Halfmann
Hello Gun, what shall we do with this branch? the code looks ok, as far as I could check. As this branch is far away from trunk. we should either merge it or give it up. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1548932-editor-save-zip/+merge/287036 Your team Widelands Developers

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/rename_editor_files into lp:widelands

2016-04-06 Thread Klaus Halfmann
Review: Approve OK, found only the expected renamings. OK, Compiles on OSX I have seen no actual code changes -> Approve -- https://code.launchpad.net/~widelands-dev/widelands/rename_editor_files/+merge/291093 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/r

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/rename_editor_files into lp:widelands

2016-04-06 Thread Klaus Halfmann
perhaps to fast: / Got a Crash in creating a radom Map 80x80 for 3 players in Widelands::Map::get_starting_pos(unsigned char) const + 130 (map.h:205) editor_tool_set_starting_pos_callback(Widelands::TCoords const&, -- https://code.launchpad.net/~widelands-dev/widelands/rename_editor_files/+merg

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/rename_editor_files into lp:widelands

2016-04-06 Thread Klaus Halfmann
Ah, here is the assertion: WARNING: Player 1 has no starting position - illegal coordinates (29508, 22202). WARNING: Player 2 has no starting position - illegal coordinates (-1, -1). WARNING: Player 1 has no starting position - illegal coordinates (29508, 22202). WARNING: Player 2 has no starting

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/rename_editor_files into lp:widelands

2016-04-06 Thread Klaus Halfmann
Mhh, looks like _setting_ the playerpos succeed but nrplayers is inconsistant, mmh. Should be unrelated to this branch. -- https://code.launchpad.net/~widelands-dev/widelands/rename_editor_files/+merge/291093 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/rena

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/python3 into lp:widelands

2016-04-07 Thread Klaus Halfmann
Looks like you know more about python than I do, lets check this ... -- https://code.launchpad.net/~widelands-dev/widelands/python3/+merge/291236 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/python3 into lp:widelands. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/python3 into lp:widelands

2016-04-07 Thread Klaus Halfmann
OK, thas as far as I came, too but now I get $ ./regression_test.py -b ./widelands ... File "./regression_test.py", line 103, in run_widelands stdout_file.write(line) TypeError: must be str, not bytes I used print(line, flush=True) for stdout_file.write(line) stdout_file.flush() but

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/python3 into lp:widelands

2016-04-07 Thread Klaus Halfmann
Mhh, even using python 2.7 does not work, it just gets stuck in the splasg screeen? Was there some change in the Lua Binding? -- https://code.launchpad.net/~widelands-dev/widelands/python3/+merge/291236 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1543001-eris into lp:widelands

2016-04-08 Thread Klaus Halfmann
On OSX (with macports) I have 'lua @5.3.1_2 (lang)'. hope this helps -- https://code.launchpad.net/~widelands-dev/widelands/bug-1543001-eris/+merge/291294 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1543001-eris into lp:widelands. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/python3 into lp:widelands

2016-04-08 Thread Klaus Halfmann
Review: Approve review / test / compile $ ./regression_test.py -b ./widelands ; ## thats Python 3.4.4 Ran 32 tests in 1018.389s $ python2.7 ./regression_test.py -b ./widelands ... Ran 32 tests in 616.502s Works but Python 3.4.4 was much slower. Well I used this first so all files where cached

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1545243-plnum-lua into lp:widelands

2016-04-11 Thread Klaus Halfmann
Review: Approve review/compile Moste of the code is correct, we mave some "Upgrades" form 8bit to 32bit, that where broken before but got unnoticed, but now they will become visible. Please check my inline comments Id really like to have some coverage tool that checks that this code is actually t

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1545243-plnum-lua into lp:widelands

2016-04-11 Thread Klaus Halfmann
Review: Needs Information * When setting some options I get: [] Section [global], key 'depth' not used (did you spell the name correctly?) [] Section [global], key 'ui_font' not used (did you spell the name correctly?) [] Section [global], key 'speed_of_new_game' not used (did you spell the name

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1545243-plnum-lua into lp:widelands

2016-04-11 Thread Klaus Halfmann
Review: Needs Fixing regression test OK, here is the Backtrace, I think Appvoyer found something similar. Widelands::EditorGameBase::create_immovable(Widelands::Coords, unsigned char, Widelands::MapObjectDescr::OwnerType) + 160 (editor_game_base.cc:360) Widelands::Worker::run_geologist_find(Wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1545243-plnum-lua into lp:widelands

2016-04-12 Thread Klaus Halfmann
Review: Approve review/compile/regression testst, playing OK, all fine now. I played a savegame for perhaps 15 Minutes, looked all fine -- https://code.launchpad.net/~widelands-dev/widelands/bug-1545243-plnum-lua/+merge/291481 Your team Widelands Developers is subscribed to branch lp:~widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/test-ngettext into lp:widelands

2016-04-12 Thread Klaus Halfmann
Review: Approve compile, regressiontest.py +/- Having more tests is always good and the code looks OK for me. test-ngettext klaus$ ./regression_test.py -b ./widelands OTOH Miroslav question is valid, where or when do we need to show someting like "You have 3.145972 Item(plurals) in you Inventory

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/test-ngettext into lp:widelands

2016-04-13 Thread Klaus Halfmann
Natural Languages normally have no idea about floating point numbers. But they can use fractions (will be ready in half a minute, can be done in a quarte of an hour). Some progress messages use phrases like "less then 5 seconds remaining" or "estimating 20 min for the Installation". So we shoul

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1560085-save-suggested-teams-display into lp:widelands

2016-04-14 Thread Klaus Halfmann
Review: Approve review, compile, test Fixes the bug and improves variable names, fine. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1560085-save-suggested-teams-display/+merge/291852 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1560085-save

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/test-ngettext into lp:widelands

2016-04-15 Thread Klaus Halfmann
Review: Approve compile / regression / review / check f1-help Fine for me. -- https://code.launchpad.net/~widelands-dev/widelands/test-ngettext/+merge/291587 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/test-ngettext. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1_multiline_textarea into lp:widelands

2016-04-15 Thread Klaus Halfmann
Uhm, to late, already branched it. /me will try to read first, next time :-) -- https://code.launchpad.net/~widelands-dev/widelands/fh1_multiline_textarea/+merge/292033 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/fh1_multiline_textarea i

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands

2016-04-16 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1571009 in widelands: "Work area radius: 45xxx in bzr7962[trunk]" https://bugs.lau

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands

2016-04-16 Thread Klaus Halfmann
Thanks for the hints Diff comments: > > === modified file 'src/scripting/lua_map.cc' > --- src/scripting/lua_map.cc 2016-04-11 06:45:29 + > +++ src/scripting/lua_map.cc 2016-04-16 12:42:55 + > @@ -1871,10 +1871,16 @@ > /* RST > .. attribute:: workarea_radius > > -

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands

2016-04-16 Thread Klaus Halfmann
hope I fixed the codecheck issues now. -- https://code.launchpad.net/~widelands-dev/widelands/bug_1571009_work_area_radius/+merge/292066 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands

2016-04-17 Thread Klaus Halfmann
Whats the Problem with Appveyor? I did not find the Problem. Did the build take to long? Did I cancel it? -- https://code.launchpad.net/~widelands-dev/widelands/bug_1571009_work_area_radius/+merge/292066 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug_15710

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1542821-internet-exceptions into lp:widelands

2016-04-23 Thread Klaus Halfmann
Review: Approve compiled, tested, code review That was easy, I still do not find my way around in that Internet code. Thx for fixing this one. Showing the version was _very_ good idea, too -- https://code.launchpad.net/~widelands-dev/widelands/bug-1542821-internet-exceptions/+merge/292698 Your

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands

2016-04-23 Thread Klaus Halfmann
Review: Resubmit Hello Gun, I reviewd that comment in workarea_info.h again. Its just that I do not fully understand the usage of that map, yet. So if you know what stings are used, please add them. As of the implementation of std:map this will be correct, I guess. But it usually is a abd idea to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1228811-observer-minimap into lp:widelands

2016-04-24 Thread Klaus Halfmann
Review: Approve compile, codereview, manual test Had two computer players play while I watched and saved two times. When trying to load the game I saw a minimap (terrain only). -- https://code.launchpad.net/~widelands-dev/widelands/bug-1228811-observer-minimap/+merge/292716 Your team Widelands De

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gcc531 into lp:widelands

2016-05-01 Thread Klaus Halfmann
Review: Needs Information codereview, compile I now get some (new?) clang warning, see inline comments. Shall I commit the change? Diff comments: > === modified file 'src/logic/queue_cmd_factory.cc' > --- src/logic/queue_cmd_factory.cc2016-01-18 05:12:51 + > +++ src/logic/queue_cmd_facto

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gcc531 into lp:widelands

2016-05-03 Thread Klaus Halfmann
Review: Approve OK, for me with _my_ change, but gcc may complain again? -- https://code.launchpad.net/~widelands-dev/widelands/gcc531/+merge/293478 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/gcc531. ___ Mailing

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1302593-result-screen into lp:widelands

2016-05-07 Thread Klaus Halfmann
Review: Approve compile, test, code review Testprotocol -- Testing this was not that easy ... * bzr7981[bug-1302593-result-screen] * Playing "Impact" with "Autocrat" as Barbarian versus (no AI) * Imperial and Atlanters * Saved as "Test1" before defeating Imperial * Saved as "Test2" before defeat

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_tut1_destroy_quarries into lp:widelands

2016-05-14 Thread Klaus Halfmann
Review: Approve compile, play This was an easy one :-) -- https://code.launchpad.net/~widelands-dev/widelands/fix_tut1_destroy_quarries/+merge/294699 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fix_tut1_destroy_quarries. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1418154-collectors-teams into lp:widelands

2016-05-15 Thread Klaus Halfmann
A small nit: After the "you have lost message" I get a last status message, thats OK. But it claims "The Game will end in ." instead of perhaps "The games is finished", oder "The Game will end in 0 minutes" or even "The game was finished 1 Minute ago". It may be ok (for the statistic as well)

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1418154-collectors-teams into lp:widelands

2016-05-15 Thread Klaus Halfmann
Mhh, I am missing some Gold Points in the calcualtions. every team has som 12 extra point at the beginning that do not sum up. Is there some resource calculated, but not reported? I found https://wl.widelands.org/wiki/GameHelpSinglePlayer/ and there Gold is mentioned as well, as every Player sta

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1418154-collectors-teams into lp:widelands

2016-05-16 Thread Klaus Halfmann
About the gold: it does _not_ appear in the status message, thats the bug. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1418154-collectors-teams/+merge/294702 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1418154-collecto

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1418154-collectors-teams into lp:widelands

2016-05-16 Thread Klaus Halfmann
Review: Approve compile, test, codereviw Ok, statistics are fine now too, you may still include the gold in the status message (e.g. I increased my Gold Production an gained some 100 points this way) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1418154-collectors-teams/+merge/29470

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/encyclopedia into lp:widelands-website

2016-05-22 Thread Klaus Halfmann
kaputtnik: waht you need is a, so called, headless mode. Either SDL can provide this (No idea how o do this, thiugh). Or you can set um some X-Server thats works on some local Bitmaps, which may be sufficent for your case. Perhpas it is not needed so set up any graphics fo this case, but the code

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/port-clearance into lp:widelands

2016-05-22 Thread Klaus Halfmann
Review: Approve code review, compile, test Works for me. The effect may still be void as the trees may have grown again after the port was placed. (WHich would be some nic tactic to stop a port by some enemy). -- https://code.launchpad.net/~widelands-dev/widelands/port-clearance/+merge/295236

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1581828 into lp:widelands

2016-06-17 Thread Klaus Halfmann
Review: Approve compile, code review, test Loogs good for me, played the originl desync now for > 30 minutes on two network computers. Will try to do more testing tomorrow -- https://code.launchpad.net/~widelands-dev/widelands/bug-1581828/+merge/297668 Your team Widelands Developers is subscribe

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1346965-pointer-table into lp:widelands

2016-07-23 Thread Klaus Halfmann
Review: Approve compile, test, code review Looks good to me, compiled and opend all the tables I coud think of and sorted them. Found no crashes or Anomalies gcc 5 in travis just needed to long? Appveyor debug x64: could not read symbols: Memory exhausted. These are no real Code Problems, can w

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-final-objective into lp:widelands

2016-08-02 Thread Klaus Halfmann
Review: Needs Information compile, plase Uhhm, when testing this I got: terrain: Terrain 'summer_meadow1' exists in map, not in world! After loading any saved file. Can we merge in some fix for this? -- https://code.launchpad.net/~widelands-dev/widelands/seafaring-final-objective/+merge/301060

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-final-objective into lp:widelands

2016-08-03 Thread Klaus Halfmann
Review: Needs Information compile, play, codereview OK, I merged with trunk, which allowed me to load the saved game again. I now was able to play the tutorial (nice one) till the end, but the last objective still remains. As of the code I cannot see how this should happen. Must I start the tutori

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-final-objective into lp:widelands

2016-08-04 Thread Klaus Halfmann
Review: Approve compile, play OK, finally it works. Now please tell me why that simple code change did this trick. Can I merge this wia launchpad now, or must someone else do this? -- https://code.launchpad.net/~widelands-dev/widelands/seafaring-final-objective/+merge/301060 Your team Widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1588063 into lp:widelands

2016-08-04 Thread Klaus Halfmann
Testing on OSX: * removed .widelands folder * :bug-1588063$ ./widelands --editor * Created some random map and saved it * found ./widelands/maps/My_Maps, OK * Copied some selfmade map into ./widelands/maps ls -R maps Crossriver.wmf My_Maps maps/My_Maps: Test1608558.wmf * I can open Crossriver.w

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1588063 into lp:widelands

2016-08-05 Thread Klaus Halfmann
Review: Approve compile, review, test OK, Tested some "evil" charaters. On OSX '`´&$()[]{} are allowed while |/":* are not (incomplete). Maybe we should filter these as well, to avoid Filenames with bad effects on the Commandline? OTOH the average user will not not use such characters, will he/

Re: [Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-production-logic-2 into lp:widelands

2016-08-05 Thread Klaus Halfmann
Code llooks +/- equal for all tribes, lets do some testing. -- https://code.launchpad.net/~7010622-q/widelands/topple-production-logic-2/+merge/301477 Your team Widelands Developers is requested to review the proposed merge of lp:~7010622-q/widelands/topple-production-logic-2 into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/appveyor_linking_memory into lp:widelands

2016-08-08 Thread Klaus Halfmann
I actually did the same (but less sophisticated) for the Raspi https://wl.widelands.org/forum/topic/2031/ but with some different flags, mmh. What can I do to test this? (other then waiting for appveyor) -- https://code.launchpad.net/~widelands-dev/widelands/appveyor_linking_memory/+merge/302275

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/scenario_slots into lp:widelands

2016-08-27 Thread Klaus Halfmann
Review: Approve compile, test Compiled snd started the "Green Plataue" was not able to choose any player. (For debugging it wouldbe nice to choose other player via some hidden feature, perhaps) -- https://code.launchpad.net/~widelands-dev/widelands/scenario_slots/+merge/304149 Your team Widelan

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1618597 into lp:widelands

2016-08-31 Thread Klaus Halfmann
Review: Approve code review That code change is straight foreward, but will some new translations once it is merged. Correct? I will compile this and then try it in English and German -- https://code.launchpad.net/~widelands-dev/widelands/bug-1618597/+merge/304464 Your team Widelands Developers

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1618597 into lp:widelands

2016-08-31 Thread Klaus Halfmann
... will need som new translations ... -- https://code.launchpad.net/~widelands-dev/widelands/bug-1618597/+merge/304464 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1618597. ___ Mailing list: https://launchpad.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1618597 into lp:widelands

2016-08-31 Thread Klaus Halfmann
Review: Approve test, compile Works as expected, all German text but the fixed string is in English, please point me to the translation once this was merged. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1618597/+merge/304464 Your team Widelands Developers is subscribed to branch lp

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1618547-wares-queue-order into lp:widelands

2016-09-02 Thread Klaus Halfmann
Going to test this now (fetched the branch yesterday) The Code change seems reasonable. I will check for showstoppers, playability in general. I personally do not care much about this ordering, well. Ill start with Atlanters, and play some bigger maps perhaps. (And check for the Terriotial Lord..

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1616661_messagebox_hotkeys into lp:widelands

2016-09-09 Thread Klaus Halfmann
Please wait until this could be tested on OSX. No idea how the Mapping of the Alt key workds with SDL on OSX yet. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1616661_messagebox_hotkeys/+merge/305381 Your team Widelands Developers is requested to review the proposed merge of lp:~wi

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1618547-wares-queue-order into lp:widelands

2016-09-10 Thread Klaus Halfmann
Review: Approve compile, test I played Atlanters, Imperial and Barbarian now without a noticabale difference. lets get this in: @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1618547-wares-queue-order/+merge/304766 Your team Widelands Developers is subscribed to b

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/local_functions into lp:widelands

2016-09-11 Thread Klaus Halfmann
OK, about to fetch this, but its a bit late for today ... -- https://code.launchpad.net/~widelands-dev/widelands/local_functions/+merge/305415 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/local_functions. ___ Maili

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/local_functions into lp:widelands

2016-09-14 Thread Klaus Halfmann
Review: Approve compile test That fixed #1617576 for me, Launchpad does not show me the sources yet, so Ill try to check the code later. -- https://code.launchpad.net/~widelands-dev/widelands/local_functions/+merge/305415 Your team Widelands Developers is subscribed to branch lp:~widelands-dev

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-536489-dropdown into lp:widelands

2016-09-24 Thread Klaus Halfmann
Review: Needs Fixing compile, test This Drodown is missing a feature found in all normal GUIs: when you click outside the dropdown it will NOT collapse, allowing the user to click somewhere else. This implementation will do nothing in this case. So if I forgot that the Dropdown is open and clic

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