Toni Förster has proposed merging
lp:~stonerl/widelands/big_inn_missing_animation_fixed into
lp:~widelands-dev/widelands/mines-worldsavior.
Requested reviews:
hessenfarmer (stephan-lutz)
For more details, see:
https://code.launchpad.net/~stonerl/widelands/big_inn_missing_animation_fixed
The proposal to merge lp:~stonerl/widelands/big_inn_missing_animation into
lp:~widelands-dev/widelands/mines-worldsavior has been updated.
Status: Needs review => Superseded
For more details, see:
https://code.launchpad.net/~stonerl/widelands/big_inn_missing_animation/+merge/352844
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Hope this is what you imagined.
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Yes, no problem. But I found a severe problem regarding production times:
https://wl.widelands.org/forum/post/25597/
This also affects the inns.
> On 10. Aug 2018, at 22:36, hessenfarmer wrote:
>
> Review: Approve
>
> exactly. Thanks a lot. Just a quick question:
>
> Ican't do any changes un
> exactly. Thanks a lot. Just a quick question:
>
> Ican't do any changes until Monday as I am not at home, could you do the same
> for empire and frisians buildings as well?
> If yes we should wait with the merge. If no this can go in.
Done.
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Changed it according to your description.
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Review: Approve
Works forme, tested this on macOS 10.13.6.
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Toni Förster has proposed merging
lp:~widelands-dev/widelands/minimize_time_for_return_skipped into
lp:~widelands-dev/widelands/mines-worldsavior.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands
@bunnybot merge
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The proposal to merge
lp:~widelands-dev/widelands/minimize_time_for_return_skipped into
lp:~widelands-dev/widelands/mines-worldsavior has been updated.
Status: Needs review => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/minimize_time_for_return_skip
Toni Förster has proposed merging
lp:~widelands-dev/widelands/minimize_time_for_return_skipped into
lp:~widelands-dev/widelands/mines-worldsavior.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1786613 in widelands: "production times are 10s longer when
r
@bunnybot merge force
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No problem at all gonna close this on and open a new one against trunk.
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lp:~widelands-dev/widelands/mines-worldsavior has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/minimize_time_for_return_skippe
Review: Approve
Works for me. Tested on macOS 10.13.
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Toni Förster has proposed merging lp:~widelands-dev/widelands/macos_build_app
into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/macos_build_app/+merge/352945
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The proposal to merge lp:~widelands-dev/widelands/macos_build_app into
lp:widelands has been updated.
Commit message changed to:
The script for building on macOS uses gcc-7 now. Also it checks whether the
SDK10.7 is installed or not and uses the latest installed version if it cannot
find the o
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands.
Commit message:
Reduce waiting time to 10ms for skipped programs.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1786613 in widelands: "produ
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands.
Commit message:
reduce waiting time to 10ms for skipped programs
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1786613 in widelands: "production
Toni Förster has proposed merging
lp:~widelands-dev/widelands/missing_animations_barbarians_wood_hardener into
lp:~widelands-dev/widelands/mines-worldsavior.
Commit message:
Use working animations for the barbarians wood hardener.
They where in place but idle animation were used instead
Toni Förster has proposed merging
lp:~widelands-dev/widelands/remove_executable_bit into lp:widelands.
Commit message:
remove executable bit from files that are not supposed to have it
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net
The proposal to merge
lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands
has been updated.
Status: Needs review => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1786613-10s-return-skipped/+merge/352967
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Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1786613-500ms-return-skipped into lp:widelands.
Commit message:
reduce waiting time to 500ms for skipped programs
Requested reviews:
hessenfarmer (stephan-lutz)
Related bugs:
Bug #1786613 in widelands: "production time
Toni Förster has proposed merging
lp:~widelands-dev/widelands/macos_build_app_compiler into lp:widelands with
lp:~widelands-dev/widelands/macos_build_app as a prerequisite.
Commit message:
choose between Clang and GCC
Requested reviews:
Widelands Developers (widelands-dev)
For more details
The proposal to merge lp:~widelands-dev/widelands/macos_build_app_compiler into
lp:widelands has been updated.
Commit message changed to:
choose between compiler clang or gcc, specify build type: debug or release
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/macos_b
The proposal to merge lp:~widelands-dev/widelands/macos_build_app_compiler into
lp:widelands has been updated.
Description changed to:
One can choose between Clang and GCC now. The Wiki has been changed accordingly:
https://wl.widelands.org/wiki/Building Widelands on macOS/
For more details, s
The proposal to merge lp:~widelands-dev/widelands/macos_build_app_compiler into
lp:widelands has been updated.
Description changed to:
One can choose between Clang and GCC now. The Wiki has been changed accordingly:
https://wl.widelands.org/wiki/BuildingWidelandsonmacOS/
For more details, see:
The proposal to merge lp:~widelands-dev/widelands/macos_build_app_compiler into
lp:widelands has been updated.
Description changed to:
One can choose between Clang and GCC now. The Wiki has been changed accordingly:
https://wl.widelands.org/wiki/Building_Widelands_on_macOS/
For more details, s
> Looks good from my side now.
> Would be good though if somebody with an underpowered machine would confirm
> minimal effect on performance
Do you think it gets much more underpowered. Your processor is basically the
same as mine. Just a few MHz slower. The only difference is RAM.
--
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$ ./build_app.sh clang debug ../macos_build_app_compiler
gives me this output later on
-- Using AddressSanitizer http://clang.llvm.org/docs/AddressSanitizer.html
So it is using it without explicitly declaring it. Does work with clang. gcc
currently gives me headaches, though. It seems to use th
Here are the clang builds:
http://fosuta.org/widelands_64bit_r8786.dmg
http://fosuta.org/widelands_64bit_r8786_Debug.dmg
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@Klaus
is there something like "brew --prefix" for MacPorts? We could easily adapt the
script to handle both package manager.
Also ASsam is enabled by default for debug builds in the "CMakeLists.txt"
That's why I havn't had to enable it for debug.
I disabled it for GCC, though.
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The proposal to merge lp:~widelands-dev/widelands/macos_build_app_compiler into
lp:widelands has been updated.
Status: Needs review => Work in progress
For more details, see:
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I just added a check for ccache and added gettext to $PATH to avoid force
linking it (removed thsi line from the wiki). Also merged from trunk.
ASan stays disabled for GCC since it does not pass the test and throws error
like this one:
Start 1: test_economy
1/4 Test #1: test_economy ...
Toni Förster has proposed merging
lp:~widelands-dev/widelands/macos_build_app_compiler into lp:widelands with
lp:~widelands-dev/widelands/macos_build_app as a prerequisite.
Commit message:
choose between compiler clang or gcc, specify build type: debug or release
Requested reviews:
Klaus
The atlantian's crystalmine has the sleep between the conditional
"return=skipped" and "consume" while all other mines(for all tribes) have it
before the return=skipped. Which one is correct? Also I remember that this
penalty was removed e.g. for the taverns. Why is it still in place for all the
The proposal to merge
lp:~widelands-dev/widelands/bug-1786613-500ms-return-skipped into lp:widelands
has been updated.
Status: Needs review => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1786613-500ms-return-skipped/+merge/353028
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Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands.
Commit message:
check for whether the program name is work or not.
Requested reviews:
hessenfarmer (stephan-lutz)
Related bugs:
Bug #1786613 in widelands: "production time
The proposal to merge
lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands
has been updated.
Status: Needs review => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1786613-10s-return-skipped/+merge/353437
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Your team Widel
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands
with lp:~widelands-dev/widelands/mines-worldsavior as a prerequisite.
Commit message:
check for whether the program name is work or not.
Requested reviews:
hessenfarmer (stephan
Toni Förster has proposed merging lp:~widelands-dev/widelands/mines_sleep_time
into lp:~widelands-dev/widelands/mines-worldsavior.
Commit message:
streamlined sleep times for mines
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net
@SirVer, sorry for breaking your workflow.
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_
I if you want I can merge this into world-saviors branch myself.
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Review: Approve
> I have now pushed a fix for Linux. Does it still work for the OSX nightlies?
It does for me.
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New revision. We check whether the program is "work" or end with "work". This
would work with the marble mines as well. Now if a program shall not calculate
stats, only append _work at the end.
Here is the aforementioned marble-mine:
work = {
-- TRANSLATORS: Completed/Skipped/Did
The proposal to merge
lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands
has been updated.
Status: Needs review => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1786613-10s-return-skipped/+merge/353449
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Your team Widel
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands
with lp:~widelands-dev/widelands/mines-worldsavior as a prerequisite.
Commit message:
introduced the return value no_stats for work programs.
Requested reviews:
hessenfarmer
Ok, I'm pretty sure that this is the final solution :-D
Unconditional "return=skipped" need to be replaced with "return=no_stats".
That's it no stats are calculated and it also handles the conditional skips.
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Toni Förster has proposed merging lp:~widelands-dev/widelands/multiplayer-ui
into lp:widelands.
Commit message:
multiplayer-ui fine tuning
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/multiplayer-ui/+merge
I branched this one from trunk. That's why this branch depends on
mines-worldsavior. As soon as that one gets merged into trunk, I'm gone rebase
this one here, to avoid merge conflicts.
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I just merged the mines-worldsavior into this one and replaced the
return=skipped with return=no_stats. So as soon as worldsavior's branch gets
merged into trunk this one here is ready to go.
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Toni Förster has proposed merging
lp:~widelands-dev/widelands/skipped_statistics into lp:widelands with
lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped as a prerequisite.
Commit message:
skipping a work program decreases productivity accordingly
Requested reviews:
Widelands
The proposal to merge lp:~widelands-dev/widelands/skipped_statistics into
lp:widelands has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/skipped_statistics/+merge/353552
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Review: Disapprove
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One question regarding the shipyards. It takes 16 steps to complete a ship. But
20 to reach 100% productivity. That somehow doesn't feel right; having built an
entire ship but only 80% productivity.
What about moving the animation to the work program and remove the return from
there to have sta
I already had a look at some of the changes made here. From my side it looks
okay so far. Any particular I have to look at?
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Review: Approve
LGTM
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Toni Förster has proposed merging
lp:~widelands-dev/widelands/shipyard_statistics into lp:widelands with
lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped as a prerequisite.
Commit message:
change order of working and stats for shipyards
Shipyards call 2 programs and productivity is
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands.
Commit message:
introduced the return value no_stats for work programs.
Requested reviews:
hessenfarmer (stephan-lutz)
Related bugs:
Bug #1786613 in widelands: "production
The proposal to merge
lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands
has been updated.
Status: Needs review => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1786613-10s-return-skipped/+merge/353514
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I removed the mines_worldsavior-branch and brought it on par with latest trunk.
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branched it of from the "new" bug-1786613-10s-return-skipped branch.
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Doesn't depend on lp:~widelands-dev/widelands/mines-worldsavior anymore, but
couldn't remove it as a prerequisite.
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lp:~widelands-dev/wideland
Toni Förster has proposed merging
lp:~widelands-dev/widelands/big_inn_missing_animation into lp:widelands.
Commit message:
added missing working animation for barbarians big_inn
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net
Toni Förster has proposed merging
lp:~widelands-dev/widelands/animation_woodhardener into lp:widelands.
Commit message:
Use working animations for the barbarians wood hardener.
They were in place but idle animation were used instead.
Requested reviews:
Widelands Developers (widelands-dev
Toni Förster has proposed merging
lp:~widelands-dev/widelands/macos_build_app_ICU into lp:widelands.
Commit message:
check for minor version of CMake
only export ICU_ROOT if CMake version is lower than 3.12
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see
Hi all,
I'm not sure if it could be one of my branches. Although I didn't delete my
branches, I overwrote one because I removed 2 commits. Does this count as
deleting as well? If so, are there any actions required or do we just have to
wait for the 🐰 bot to be up und running, again?
Best
ston
The prerequisite got merged.
@bunnybot merge
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I do have one question regarding the empire.
The armorsmithy produces 2 armor_helmet with the changes made in this branch,
instead of one. The question I have is: why does the trainingcamp need helmets?
The soldiers are already equipped with one.
The barbarians for example don't have a helmet w
The version isn't shown on macOS either:
The "RESULT_VARIABLE" says: No such file or directory
So the command does not seem to be executed and therefore WL_Version is empty.
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Sorry for the spam. This line needs to be removed:
WORKING_DIRECTORY ${MAKE_CURRENT_SOURCE_DIR}
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The cmake warning is caused by Tino's "Quickfix" at revision 8853 in trunk.
These lines in BzrRevision.cmake trigger it the policy:
string(REGEX REPLACE "\n|\r$" "" WL_VERSION "${WL_VERSION}")
string(STRIP WL_VERSION "${WL_VERSION}")
file (WRITE ${CMAKE_CURRENT_BINARY_DIR}/VERSION "${WL_VERSION}"
Toni Förster has proposed merging
lp:~widelands-dev/widelands/cmake_errors_WL_VERSION into lp:widelands.
Commit message:
explicitly set CMP0054 to fix warning
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands
Review: Approve
Tested it; and it works as advertised.
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@Tino I get this warning with Cmake 3.12 on macOS.
We're not silencing the warning. We just tell Cmake explicitly to use the new
behavior.
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Toni Förster has proposed merging lp:~widelands-dev/widelands/cmakepolicy into
lp:widelands.
Commit message:
set cmake_policy version range to NEW instead of specific policy:
https://cmake.org/cmake/help/v3.12/command/cmake_policy.html
Requested reviews:
kaputtnik (franku)
Related bugs
The proposal to merge lp:~widelands-dev/widelands/cmakepolicy into lp:widelands
has been updated.
Description changed to:
We set the policy CMP0054 to NEW since it was not set. Since I stumbled over
bug #1772079 I thought it might be better to set a range instead of every
single policy (which
Toni Förster has proposed merging
lp:~widelands-dev/widelands/macos_build_app_SDK into lp:widelands.
Commit message:
Use MacOSX.sdk if an appropriate versioned SDK can't be found.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpa
I set a fixed version now: 3.9.2. That's the one that is used to compile the
macOS nightlies. The Version range does not seem to work as describe, although
it should be backwards-compatible (maybe I just misread something)
This does not fix the warning kaputtnik reported. Apparently Widelands ca
@kaputtnik I know.
The warning you get, can't be resolved be simply setting cmake_policy to 3.10
or newer (as I naively thought). Doing so would result in using the new
GLVND-libs (which is desired), but apparently widelands currently can't be
compiled using these libraries. See the linking err
@GunChleoc
But that does not solve the underlying issue, does it?
Setting:
cmake_policy(SET CMP0072 OLD)
is the same as not setting the policy at all. In both will result in:
OpenGL_GL_PREFERENCE=LEGACY
The first one though would silence the warning BUT we would run into issues
with Cmake ve
@kaputtnik can you give this another try?
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@kaputtnik the changes I made set the policy to NEW. The trick that it. did
were the additional linker options. But it broke travis builds and will throw
errors on system that use old cmake version.
Your proposed switch sets it to the old (deprecated) behavior. Would you be so
nice and test the
Btw. AFAIK when using the new behavior, it seems mandatory to set the
linker-flags.
See here:
https://stackoverflow.com/questions/23729213/link-error-when-trying-to-build-a-simple-opengl-program
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@kaputtnik you could try to remove the linker flags bit by bit and see which
one is really necessary to compile without linker errors.
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Thanks allot. I changed the the line for the linker flags.
> From my understanding your change will use GLVND on my system. Wouldn't this
> make bug hunting a
> bit more complicated, because some bugs may appear on systems using the
> legacy GL driver but not
> on systems using GLVND libraries?
That, I cannot answer.
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I guess I found an answer :D
@kaputtnik can you try again, please?
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Mai
Would you be so kind and test again?
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It seems so. We would need someone with 18.10 (hasn't been released though) to
test.
If no one objects I would append these flag: "-lGLU -lGLEW -lglut" and push
directly to trunk.
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It is using the wrong libraries...
libGL.so: error adding symbols: DSO missing from command line
That's the legacy library. Maybe we need to point to he correct library like so:
-lGL /usr/lib/x86_64-linux-gnu/libOpenGL.so
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I was wrong about the library. Still no clue as to why it does not compile on
18.10
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I installed 18.10 in a virtual machine. The problem seems to be cause by GCC-8
which, is standard on 18.10. Compiling with Clang shows no problems at all.
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lp:~w
When running the compile.sh script one of the very first line should tell you
which compiler is used.
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Toni Förster has proposed merging lp:~widelands-dev/widelands/GLVND_18_10 into
lp:widelands.
Commit message:
set CMP0072 to OLD for Ubuntu 18.10
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1772079 in widelands: "CMake 3.11: warning about FindOpenGL&quo
The proposal to merge lp:~widelands-dev/widelands/GLVND_18_10 into lp:widelands
has been updated.
Commit message changed to:
set CMP0072 to OLD for Ubuntu 18.10 when using GCC
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/GLVND_18_10/+merge/356771
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Toni Förster has proposed merging lp:~widelands-dev/widelands/number_of_cpus
into lp:widelands.
Commit message:
correctly calculate the number of cpus on macOS
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1800814 in widelands: "update.sh script broken sin
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug_1801340_loading_screen into lp:widelands.
Commit message:
always set background for progresswindow to left bottom
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1801340 in widelands: "Pictu
Will do this later. Didn't consider those, though. So I guess they'll look
worse now...
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Barbarians look good in 1280x800 but that's the maximum resolution I can test.
Any way to unlock all campaigns without playing them?
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