Bug 586

2002-06-06 Thread admiral coeyman
Before retiring this bug with a patch, I have to check some things with somebody who knows the memory functions used in DOS emulation. I got the return address using CTX_SEG_OFF_TO_LIN on SegSs and Eip. Then, I used DOSMEM_MapDosToLinear on the return of DOSMEM_MapRealToLinear(

Re: How big is the Direct3D stuff?

2002-06-06 Thread Chris
I could be totally wrong here, but if I understand the current situation correctly, I don't think we'll be receiving DirectX 8 anytime soon from Transgaming ... I mean, I read they might be sharing code that helps out InstallShield and sdldrv and that sort of stuff, but ... why don't we pick it

Re: How big is the Direct3D stuff?

2002-06-06 Thread Francois Gouget
On 5 Jun 2002, Chris wrote: I could be totally wrong here, but if I understand the current situation correctly, I don't think we'll be receiving DirectX 8 anytime soon from Transgaming ... [...] I agree. This is why it we should start organizing and mapping the work to do. -- Francois

Re: self-registerable standard DLLs

2002-06-06 Thread Steven Edwards
Despite this, is it generally acceptable to have actual code to register/unregister a standard COM server DLL in its Dll[Un]RegisterServer? It would be redundant for normal Wine, but hey, it's not big or complex. If you could implement this it would rock as I need it for the Mingw port

Need better documentation of Windows 16/32 APIs for Mingw Port

2002-06-06 Thread Steven Edwards
Does anyone where I can find some good information on the win16/32 APIs? Any book refrences to amazon mabey? I'm trying to make a detailed list of what needs to be done to seperate all of the Wine 16/32 code and fix the locations of 16bit api call importations and it is turning in to a PITA.

imports by ordinal

2002-06-06 Thread juergen . schmied
Hi! I'd like to use in a internal wine-dll(shell32) a function exported by an other dll(shlwapi) by ordinal. How can I do this in a clean way without use of GetProcAddress in a way it works with native dll's too? juergen

Re: null midi device

2002-06-06 Thread Johan Gill
I was thinking: Couldn't one use timidity to make a fake midi device that actually produces sound? That would be something.

Re: null midi device

2002-06-06 Thread Eric Pouech
I was thinking: Couldn't one use timidity to make a fake midi device that actually produces sound? That would be something. I thought about it. you need to use timidity 0.20i (the last one from the original author released under LGPL, the next ones are released under GPL). Then, to make it a

Re: null midi device

2002-06-06 Thread Johan Gill
degs wrote: Hi, I can't see much benefit to a timidity output in Wine - it seems like an awful lot of effort for little return. Very few general purpose Windows applications actually do MIDI output. The exceptions would be: (very) old games; MIDI file players (plenty of UNIX replacements for

Re: null midi device

2002-06-06 Thread Lionel Ulmer
I thought about it. you need to use timidity 0.20i (the last one from the original author released under LGPL, the next ones are released under GPL). Then, to make it a real midi driver (in terms of Win32 API) which isn't a trivial task (for example, timidity pre-processes the full content of

Do we need Direct3D? How about OpenGL?

2002-06-06 Thread Roland
Hello, I just thought about this. AFAIK most good 3D games support OpenGL anyway. That means, they can run without D3D, right? If this is true maybe it would be more of an advantage to concentrate on other parts of DirectX first. Postpone D3D to a later moment...in a few years or so :))

Re: How big is the Direct3D stuff?

2002-06-06 Thread Roland
At 06:00 PM 6/6/02 +0200, Lionel Ulmer wrote: community's for not doing anything at all and letting things in the state it was (well, not TG's fault except if you consider that they 'bought out' the people who would have worked on it in their free time, but that is just plain good business sense

Re: self-registerable standard DLLs

2002-06-06 Thread Alexandre Julliard
John K. Hohm [EMAIL PROTECTED] writes: I noticed that the attempt to test comcat.dll on Win98 failed because DllRegisterServer is a stub returning E_NOTIMPL. I have added the registry entries for the component categories manager to winedefault.reg, which should suffice for normal Wine

Re: How big is the Direct3D stuff?

2002-06-06 Thread Johan Gill
Lionel Ulmer wrote: Hi all, As I once started working on Direct3D in Wine and was one of the contributor to the DDraw code, let me answer some of these questions :-) * What are the tasks for implementing Direct3D? It's not easy to separate the tasks. For one, documenting and

Re: imports by ordinal

2002-06-06 Thread Alexandre Julliard
[EMAIL PROTECTED] writes: I'd like to use in a internal wine-dll(shell32) a function exported by an other dll(shlwapi) by ordinal. How can I do this in a clean way without use of GetProcAddress in a way it works with native dll's too? You have to use GetProcAddress, there is no automatic

Re: How big is the Direct3D stuff?

2002-06-06 Thread Lionel Ulmer
On Thu, Jun 06, 2002 at 01:33:28PM -0300, Roland wrote: What do you mean by 'bought out'? I suppose there where WINE contributors who now work for TG, right? If this is the case it is another point in favour of the LGPL... The LGPL would not have changed anything here, as they are free to

Re: null midi device

2002-06-06 Thread Eric Pouech
I think it would be better to support ALSA midi and then people could use Timidity as an Alsa 'plug-in' to do a software sequencer. note that this is also possible with OSS interface, and wine OSS driver already includes MIDI support so this should be more straight forward A+

Re: Do we need Direct3D? How about OpenGL?

2002-06-06 Thread Lionel Ulmer
On Thu, Jun 06, 2002 at 01:24:04PM -0300, Roland wrote: I just thought about this. AFAIK most good 3D games support OpenGL anyway. Well, that is if you are a fan of Q3A-derived shooters.. Otherwise, most other games are D3D only. Lionel --

opengl32 wglSwapLayerBuffers

2002-06-06 Thread Jesse Allen
Hi, I've been on a kind of rampage trying to Warcraft 3 working the best it can under Wine. I have previously tried WineX, which works pretty much right out of their CVS. WineX has some of D3D8 done, thus War3 works easily. But however, it has some graphics bugs, and possible some what

RE: How big is the Direct3D stuff?

2002-06-06 Thread Roland
At 08:10 PM 6/6/02 +0200, Patrik Stridvall wrote: Secondly who are you to tell people what they can or can't do for a living? Huh? Did I say it was wrong what they did? Please provide some evidence, otherwise apologize... It was not meant as an accusation, merely a statement that it

RE: How big is the Direct3D stuff?

2002-06-06 Thread Francois Gouget
On Thu, 6 Jun 2002, Roland wrote: At 07:04 PM 6/6/02 +0200, Patrik Stridvall wrote: [...] Secondly who are you to tell people what they can or can't do for a living? Huh? Did I say it was wrong what they did? Please provide some evidence, otherwise apologize... Patrik, Roland, This is a

Error messages when typing Hebrew characters

2002-06-06 Thread Shachar Shemesh
Hi. I tried repeating Hetz's experiment, and run the command LANG=he_IL wine notepad, and then type a few (random) Hebrew chars. I get the following messages on screen: Warning: Language 'he_IL' was not found, retrying without country name... fixme:edit:EDIT_EM_FmtLines soft break enabled,

RE: How big is the Direct3D stuff?

2002-06-06 Thread Patrik Stridvall
At 08:10 PM 6/6/02 +0200, Patrik Stridvall wrote: Secondly who are you to tell people what they can or can't do for a living? Huh? Did I say it was wrong what they did? Please provide some evidence, otherwise apologize... It was not meant as an accusation, merely a

Re: How big is the Direct3D stuff?

2002-06-06 Thread Marco Pietrobono
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Thu, 6 Jun 2002, Johan Gill wrote: I'm planning to do some work, but it's a matter of priorities, as always. I would like to start some work on directx/direct3d too, but first I need to complete the ALSA driver. Right now I'm studying the

Problems converting DLL to unix SO with winelib

2002-06-06 Thread list
Hello All At Wine-Devel! I am trying to convert a win32 DLL to a unix SO. The dll named if32dt is basically a wrapper over the serial port, interfacing some custom hardware. It is therefore a driver to the custom hw. This is part of a project to port a windows sales app to linux. There are

Problems converting DLL to unix SO with winelib

2002-06-06 Thread list
Hello All At Wine-Devel! I am trying to convert a win32 DLL to a unix SO. The dll named if32dt is basically a wrapper over the serial port, interfacing some custom hardware. It is therefore a driver to the custom hw. This is part of a project to port a windows sales app to linux. There are

Re: How big is the Direct3D stuff?

2002-06-06 Thread Joerg Mayer
Please move the License part of this thread to wine-license Thanks Jörg -- Joerg Mayer [EMAIL PROTECTED] I found out that pro means instead of (as in proconsul). Now I know what proactive means.

Re: winebootup

2002-06-06 Thread Dustin Navea
--- Andreas Mohr [EMAIL PROTECTED] wrote: On Tue, Jun 04, 2002 at 10:52:07PM -0500, Jeremy White wrote: Hetz Ben Hamo wrote: I've seen in the crossover office that there is a reboot.so file, but I think thats codeweaver's closed source part since it's not part of wine itself (if

RE: How big is the Direct3D stuff?

2002-06-06 Thread Roland
At 08:37 PM 6/6/02 +0200, Patrik Stridvall wrote: I'm not distracting. I wasn't refering to anything you said. I merely stated that whether you agree or not I don't consider to be of your concern. This will be my last email to this thread. You originally said: Secondly who are you to tell

GlobalAlloc returning memory that isn't 8-byte aligned?

2002-06-06 Thread Warren_Baird
Hi all, It looks to me like the wine implementation of GlobalAlloc is only returning addresses that are 4 byte aligned, not 8-byte aligned as MSDN says it should... Unfortunately on Sparc-Solaris double values need to be 8-byte aligned, and if GlobalAlloc is returning 4-byte aligned

RE: How big is the Direct3D stuff?

2002-06-06 Thread Patrik Stridvall
At 08:37 PM 6/6/02 +0200, Patrik Stridvall wrote: I'm not distracting. I wasn't refering to anything you said. I merely stated that whether you agree or not I don't consider to be of your concern. This will be my last email to this thread. You originally said: Secondly who are you

Re: imports by ordinal

2002-06-06 Thread juergen . schmied
I'd like to use in a internal wine-dll(shell32) a function exported by an other dll(shlwapi) by ordinal. How can I do this in a clean way without use of GetProcAddress in a way it works with native dll's too? You have to use GetProcAddress, there is no automatic import mechanism. That's a

Re: opengl32 wglSwapLayerBuffers

2002-06-06 Thread Lionel Ulmer
I do think it's odd as well since a more basic function can handle it. fixme:opengl:wglSwapLayerBuffers (087c, 0001) ..repeated until exiting the game. So it's basically switching the main layer over and over again? Yes, so they are simply 'emulating' SwapBuffers with the

Re: Where is ELF stab documented?

2002-06-06 Thread Marcus Meissner
On Thu, Jun 06, 2002 at 03:14:45PM -0700, Medland, Bill wrote: For the sheer heck of it I was going to have a look at bug 650. I know its not a high priority or anything but it intrigued me. Anyway, to look into it I would want decent documentation on the format of the stab/stabstr sections

Re: How big is the Direct3D stuff?

2002-06-06 Thread Chris
Alright, so, are there any people out there that would like to work on a Direct3D implementation for the winehq.com tree? I'd love to contribute but I don't know D3D well enough (I'll read up on it). I'm hoping there're a few people out there that would like to, yes? On Thu, 2002-06-06 at 09:00,

Re: null midi device

2002-06-06 Thread Chris
Exactly. There are at least two Win32 games (one from the Win95 age and another from the Win98 era) that require the presence of a MIDI device. The game Final Fantasy VIII supports MIDI via DirectMusic, so a DirectMusic implementation would solve that, but Final Fantasy VII still uses the old

Re: Do we need Direct3D? How about OpenGL?

2002-06-06 Thread Chris
Yea. I don't like the idea of putting off D3D. If we can find a few people to start it, I think we should go ahead and do it. On Thu, 2002-06-06 at 10:50, Lionel Ulmer wrote: On Thu, Jun 06, 2002 at 01:24:04PM -0300, Roland wrote: I just thought about this. AFAIK most good 3D games support

RE: Where is ELF stab documented?

2002-06-06 Thread Medland, Bill
-Original Message- From: Marcus Meissner [mailto:[EMAIL PROTECTED]] Sent: Thursday, June 06, 2002 3:26 PM To: Medland, Bill Cc: Wine devel (E-mail) Subject: Re: Where is ELF stab documented? On Thu, Jun 06, 2002 at 03:14:45PM -0700, Medland, Bill wrote: For the sheer heck of

Re: Winehq: Bugzilla responsibilities page

2002-06-06 Thread Francois Gouget
On Thu, 30 May 2002, Andriy Palamarchuk wrote: [...] I really don't think adding a sort of duplicate page is going to help with the Wine users Agreed. The web site already has way too much redundancy and off-topic stuff (making progress though). My reasoning is: how many external winehq

RE: Where is ELF stab documented?

2002-06-06 Thread Medland, Bill
-Original Message- From: Medland, Bill [mailto:[EMAIL PROTECTED]] Sent: Thursday, June 06, 2002 3:57 PM To: Wine devel (E-mail) Subject: RE: Where is ELF stab documented? SNIP There is a GNU stabs documentation but I think it is not complete. The only complete one might be

Re: Error messages when typing Hebrew characters

2002-06-06 Thread Dmitry Timoshkov
Shachar Shemesh [EMAIL PROTECTED] wrote: I tried repeating Hetz's experiment, and run the command LANG=he_IL wine notepad, and then type a few (random) Hebrew chars. I get the following messages on screen: Warning: Language 'he_IL' was not found, retrying without country name...

Minor build system change for the Windows ports

2002-06-06 Thread Steven Edwards
Anyone got any input on this? We need to be able to link to imports for kernel32 other then the standard libkernel32.a. Mingw doesn't keep all of the kernel32 import information in libkernel32.a instead it is like MSVC where it has a libth32.a and libthunk32.a. What is needed here is a change to

WinExec16 in shlexec.c

2002-06-06 Thread Steven Edwards
Can we use CreateProcess here instead if WinExec? I only have this and about 6 other things stopping the mingw build Thanks Steven Every revolution was once a thought in one man's mind - Ralph Waldo Emerson