Re: [wsjt-devel] DXpedition Mode Test Results
Some of the participants may have been deliberately breaking the rules as part of the test. It wasn't made clear, in advance, whether we should simply pretend the fox was real to simulate a genuine deep DX pileup, or do weird stuff to check how resilient the whole thing is. I guess the team already has the wherewithal to generate WAVs simulating conventional pileups of arbitrary depth, perhaps even test setups with banks of hound-simulators calling and making simulated QSOs with the fox ... but replicating all the weirdness and antisocial goings-on that happen in real HF pileups, along with the propagation and path anomalies (such as polar flutter and multipath DX sigs) is a tough ask. So, I guess some of the participants went intentionally weird. I wondered about the XE station on 20, for instance: he could easily have been a deliberate part of the test, perhaps primed by Joe to call CQ or mess around. Likewise with those participants who didn't read or heed the instructions: some may have knowinly avoided using DXpedition mode to see what happened. Something to think about for the next test maybe? Maybe not. Spontaneous and accidental weirdness may be testing enough! 73 Gary ZL2iFB -Original Message- From: Alex, VE3NEA <alsh...@dxatlas.com> Sent: Thursday, 8 March 2018 10:11 a.m. To: wsjt-devel@lists.sourceforge.net Subject: Re: [wsjt-devel] DXpedition Mode Test Results > - Of course, some Hounds did not operate as intended. Several kept trying to > raise Fox by calling below 1000 Hz. Perhaps the software should block attempts to send Tx1 below 1000 Hz if Hound mode is enabled, and show a popup message explaining why transmission did not start. 73 Alex VE3NEA -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot ___ wsjt-devel mailing list wsjt-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wsjt-devel -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot ___ wsjt-devel mailing list wsjt-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wsjt-devel
Re: [wsjt-devel] DXpedition Mode Test Results
> On Mar 7, 2018, at 1:27 PM, Joe Taylorwrote: > > I'm sure there is more to be said, but that will do for now. Depending on > programming progress and on my own travel schedule, we may schedule another > public test within a few weeks. Thanks for the great job, Joe. It’s clear that lots of work went into this and I look forward to more tests. I just hope I can be available to do a better job of it. I like the idea of randomizing for the fox, and maybe even for the hounds, but I wonder if that eliminates the ability for the hound to manually bounce around dodging other signals. Gary - AG0N -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot ___ wsjt-devel mailing list wsjt-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wsjt-devel
Re: [wsjt-devel] DXpedition Mode Test Results
- Of course, some Hounds did not operate as intended. Several kept trying to raise Fox by calling below 1000 Hz. Perhaps the software should block attempts to send Tx1 below 1000 Hz if Hound mode is enabled, and show a popup message explaining why transmission did not start. 73 Alex VE3NEA -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot ___ wsjt-devel mailing list wsjt-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wsjt-devel
Re: [wsjt-devel] DXpedition Mode Test Results
Magnificent summary. Bravo! -Original Message- From: Joe Taylor [mailto:j...@princeton.edu] Sent: Wednesday, March 7, 2018 12:28 PM To: WSJT software development <wsjt-devel@lists.sourceforge.net> Subject: [wsjt-devel] DXpedition Mode Test Results Hi all, Here are a few highlights of results from last night's public test of FT8 DXpedition Mode: - The overwhelming majority of participating Hounds operated as intended, and according to instructions. I copied 190 unique Hound callsigns during the 2300 hour (when I was acting as Fox on 20m) and 330 unique callsigns during the whole four hours. I suppose that we had at least 400-500 participants, maybe more. - Fox's multi-signal capability worked very well at the tested values, NSlots = 3, 4, and 5. This feature is surely a "keeper", and I see no reason not to use NSlots = 5 -- especially if Fox is running power. - In the four test hours the number of "QSOs" logged by Foxes on 20, 30, 40, and 80m was 320, 189, 454, and 351. However, a regrettable program bug was preventing deletion of Hound callsigns from Fox's "QSO-in-Progress" list after a QSO had been logged. As a result, many repeated "RR73" messages were sent, many dupe QSOs were logged, and the QSO-in-Progress list kept growing. As another consequence, some QSOs took up to ~20 min to complete, and a number of Hounds who had been sent a report never received their QSO-confirming "RR73". - AA7A actually worked 120 unique calls in the 40m hour, and the other Foxes worked comparable slightly lower numbers. When this program bug is corrected, hourly QSO in the 300-400 range should certainly be achievable. - Of course, some Hounds did not operate as intended. Several kept trying to raise Fox by calling below 1000 Hz. (Most of these that I noticed were from non-English speaking countries. We will probably need translations of the FT8 DXpedition Mode User Guide.) A few would-be Hounds were not obviously not using v1.9.0-rc2, and were calling Fox "blind" in 1st sequence. A few Hounds tried using compound callsigns, which is not supported -- and which needs to be made more clear in the instructions. - Nearly everybody noticed the XE1GK calling CQ on the low-end Fox frequency and working people these. Please don't be too hard on Ignacio: he obviously misunderstood what was supposed to be happening, and how to operate in the test run. He sent me an abject apology. Anyway, his signal helped us to evaluate how well we can cope with QRM and DQRM. Two operating hints that should be used as needed, but in general were not: - Hounds should manually reset their Tx frequency as needed to evade QRM. - Fox may decide to use the randomizing feature to vary his own Tx frequency. I list here some relatively minor bugs and other things that came to light during the test run: - Spurious "Callsign mismatch" warning messages were displayed to the Fox operator. - Fox's log window should automatically scroll to the bottom. Or maybe it should simply show the most recent ~10 QSOs logged. - I'm not sure that Fox's "Max Calls" parameter worked as designed. - Sometimes Fox sent RR73 to the same station in more that one slot, in the same transmission. - The dreaded "Blue Decode" button was seen by some. - Hounds sometimes send a spuriously low signal report to Fox, even when Fox is loud. - If Hound hits "Enter" with the DX Call box empty, a blank message can be transmitted. - It a random station (not Fox) calls a Hound, it can trigger a Hound transmission just as if Fox had called. - Previously decoded Hound calls can sometimes reappear in Fox's left window, when they should not. Finally, let me outline a few new features we may decide to implement. - At least for debugging, and possibly as an option, offer a display window that shows the Fox operator the contents of all active queues. - Limit the number of QSOs in progress to no more than NSlots. - Option to suppress display of the waterfall timestamp. - Have Fox call CQ in one slot at least once every few (1 or 2?) minutes. - Should Hound's Tx3 frequency be re-randomized for each repeat try? I'm sure there is more to be said, but that will do for now. Depending on programming progress and on my own travel schedule, we may schedule another public test within a few weeks. -- 73, Joe, K1JT -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot ___ wsjt-devel mailing list wsjt-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wsjt-devel -- Check out the vib
[wsjt-devel] DXpedition Mode Test Results
Hi all, Here are a few highlights of results from last night's public test of FT8 DXpedition Mode: - The overwhelming majority of participating Hounds operated as intended, and according to instructions. I copied 190 unique Hound callsigns during the 2300 hour (when I was acting as Fox on 20m) and 330 unique callsigns during the whole four hours. I suppose that we had at least 400-500 participants, maybe more. - Fox's multi-signal capability worked very well at the tested values, NSlots = 3, 4, and 5. This feature is surely a "keeper", and I see no reason not to use NSlots = 5 -- especially if Fox is running power. - In the four test hours the number of "QSOs" logged by Foxes on 20, 30, 40, and 80m was 320, 189, 454, and 351. However, a regrettable program bug was preventing deletion of Hound callsigns from Fox's "QSO-in-Progress" list after a QSO had been logged. As a result, many repeated "RR73" messages were sent, many dupe QSOs were logged, and the QSO-in-Progress list kept growing. As another consequence, some QSOs took up to ~20 min to complete, and a number of Hounds who had been sent a report never received their QSO-confirming "RR73". - AA7A actually worked 120 unique calls in the 40m hour, and the other Foxes worked comparable slightly lower numbers. When this program bug is corrected, hourly QSO in the 300-400 range should certainly be achievable. - Of course, some Hounds did not operate as intended. Several kept trying to raise Fox by calling below 1000 Hz. (Most of these that I noticed were from non-English speaking countries. We will probably need translations of the FT8 DXpedition Mode User Guide.) A few would-be Hounds were not obviously not using v1.9.0-rc2, and were calling Fox "blind" in 1st sequence. A few Hounds tried using compound callsigns, which is not supported -- and which needs to be made more clear in the instructions. - Nearly everybody noticed the XE1GK calling CQ on the low-end Fox frequency and working people these. Please don't be too hard on Ignacio: he obviously misunderstood what was supposed to be happening, and how to operate in the test run. He sent me an abject apology. Anyway, his signal helped us to evaluate how well we can cope with QRM and DQRM. Two operating hints that should be used as needed, but in general were not: - Hounds should manually reset their Tx frequency as needed to evade QRM. - Fox may decide to use the randomizing feature to vary his own Tx frequency. I list here some relatively minor bugs and other things that came to light during the test run: - Spurious "Callsign mismatch" warning messages were displayed to the Fox operator. - Fox's log window should automatically scroll to the bottom. Or maybe it should simply show the most recent ~10 QSOs logged. - I'm not sure that Fox's "Max Calls" parameter worked as designed. - Sometimes Fox sent RR73 to the same station in more that one slot, in the same transmission. - The dreaded "Blue Decode" button was seen by some. - Hounds sometimes send a spuriously low signal report to Fox, even when Fox is loud. - If Hound hits "Enter" with the DX Call box empty, a blank message can be transmitted. - It a random station (not Fox) calls a Hound, it can trigger a Hound transmission just as if Fox had called. - Previously decoded Hound calls can sometimes reappear in Fox's left window, when they should not. Finally, let me outline a few new features we may decide to implement. - At least for debugging, and possibly as an option, offer a display window that shows the Fox operator the contents of all active queues. - Limit the number of QSOs in progress to no more than NSlots. - Option to suppress display of the waterfall timestamp. - Have Fox call CQ in one slot at least once every few (1 or 2?) minutes. - Should Hound's Tx3 frequency be re-randomized for each repeat try? I'm sure there is more to be said, but that will do for now. Depending on programming progress and on my own travel schedule, we may schedule another public test within a few weeks. -- 73, Joe, K1JT -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot ___ wsjt-devel mailing list wsjt-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wsjt-devel
[wsjt-devel] DXpedition mode test results
There was no propagation on 20m and 30m, but on 40m and 80m I worked DX quickly and without problems. There were a few glitches that are hopefully not difficult to fix. 1. When the Fox answered my call at 01:02:00 (see the attached screenshot), his message appeared on the left panel but not on the right one. 2. Two or three blank messages were received during the test. 3. Repeated RR73 have already been reported, but here is an interesting case: two RR73's were sent to me in the same time slot, on 313 Hz and 433 Hz (visible on the same screenshot): 010300 -13 -0.7 313 ~ VE3NEA RR73; N4EFS -10 010300 -12 -0.7 372 ~ AB3CV RR73; W5TKZ -10 010300 -13 -0.7 433 ~ VE3NEA RR73; K4SO -05 010300 -14 -0.7 493 ~ AB3CV RR73; K1WSN -09 My apologies if this is a feature rather than a bug. After all, the second VE3NEA RR73; has zero cost because the same message starts another QSO, so it makes sense to include it and improve the chances of RR73 being copied. 4. Probably not a glitch, just an observation: sometimes the Fox has more QSO in progress than it has slots. Below, the Fox answers my call at 02:07:00, then at 02:07:30 it does not RR my report but finishes three other QSO (and starts three new ones), and only at 02:08:00 sends RR73 to me: 180307_020645 Transmitting 3.585 MHz FT8: K9AN VE3NEA FN03 020700 -6 0.1 304 ~ W9EQ RR73; VE3NEA -06 020700 -4 0.1 364 ~ AF3I RR73; KC4JNW -05 020700 -3 0.1 424 ~ W3RJW RR73; WA4MIT -05 180307_020715 Transmitting 3.585 MHz FT8: K9AN VE3NEA R+04 020730 -4 0.1 304 ~ VE2EBK RR73; KF0QR -05 020730 -1 0.1 364 ~ W9EQ RR73; W8BAR -05 020730 0 0.1 424 ~ AF3I RR73; K4DSP -04 180307_020745 Transmitting 3.585 MHz FT8: K9AN VE3NEA R+04 020800 -2 0.1 304 ~ KC4JNW RR73; WW8RT -04 020800 0 0.1 364 ~ W7AH RR73; KG4W -04 020800 0 0.1 424 ~ VE3NEA RR73; N2ADV -04 It is not clear if this behavior increases or decreases the QSO rate. 73 Alex VE3NEA -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot___ wsjt-devel mailing list wsjt-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wsjt-devel