On Jul 20, 2015, at 11:48 PM, Rick Mann rm...@latencyzero.com wrote:
It takes several minutes for OS X to verify Xcode on a 2.8 GHz MacBook Pro.
The progress bar fills in under a minute, but then it sits there, fans
screaming, for another while.
Not surprising, since it’s reading from
A bit more on this.
As I said I can find no reference to the Mono framework in the project, but it
was still present in /Library/Frameworks, so I deleted from there and tried
building.
It now goes complete beswick and gives errors on things like the Cocoa
Framework.
If anyone knows how to
On Jul 20, 2015, at 11:31 PM, Rick Mann rm...@latencyzero.com wrote:
Great. I tried to edit something in a storyboard. Xcode crashed (7b2). Now
every time I open the project, Xcode crashes
There are some known bugs in the Xcode 7 betas (called out in the release
notes) that can cause
Make sure that you’re not still using the core simulator service from b4 (you
can kill it from Terminal).
Joar
On 21 Jul 2015, at 17:46, Rick Mann rm...@latencyzero.com wrote:
I don't know how to fix this. I'm completely unable to work now.
--
Rick Mann
rm...@latencyzero.com
Are you on a case insensitive file system by any chance?
Joar
On 21 Jul 2015, at 14:06, Rick Mann rm...@latencyzero.com wrote:
Just tried with Xcode 7b4, and I get the same problem. What's going on with
my machine? I've rebooted, downloaded from multiple locations, dunno what
else to
I don't know how to fix this. I'm completely unable to work now.
--
Rick Mann
rm...@latencyzero.com
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According to Get Info, the volume format is Mac OS Extended (Journaled,
Encrypted). According to Profiler (UUIDs obscured by me):
Available: 54.9 GB (54,901,100,544 bytes)
Capacity: 750.08 GB (750,082,678,784 bytes)
Mount Point: /
File System: Journaled HFS+
Writable: Yes
Well, I seem to be totally screwed now. Xcode 7b4 has two accessory apps that
crash (related to the iOS Simulator): SystemSoundServer-iOS-Simulator and
searchd. The first crashes once. searchd crashes all the time.
I tried to go back to Xcode 7b3, but these seem to run no matter what. Problem
Victim blaming doesn't help.
Sent from my iPhone
On Jul 21, 2015, at 18:07, Robert Lockstone lockst...@mac.com wrote:
This is pre-release beta xcode, right? Why are you using beta software on
what appears to be critical code for you, and leaving yourself in a situation
where you're
On Jul 21, 2015, at 11:34 AM, Dave d...@looktowindward.com wrote:
I’ve worked at many different places over the last 5 or 6 years and believe
it or not, not one of them have used submodules although they used git for
source control. They use Cocoa Pods instead.
I’m not a fan of
On Tue, Jul 21, 2015, at 04:06 PM, Rick Mann wrote:
Just tried with Xcode 7b4, and I get the same problem. What's going on
with my machine? I've rebooted, downloaded from multiple locations, dunno
what else to do.
Maybe the appropriate root cert is missing from your System keychain?
--Kyle
Also, the Open Anyway button doesn't do anything. Changing Security to Open
Anywhere still requires the app be launched twice, as the first launch gives
the same signature verification warning.
On Jul 21, 2015, at 14:06 , Rick Mann rm...@latencyzero.com wrote:
Just tried with Xcode 7b4, and
Hmm. How would I verify this?
On Jul 21, 2015, at 14:11 , Kyle Sluder k...@ksluder.com wrote:
On Tue, Jul 21, 2015, at 04:06 PM, Rick Mann wrote:
Just tried with Xcode 7b4, and I get the same problem. What's going on
with my machine? I've rebooted, downloaded from multiple locations, dunno
My situation has not improved with Xcode 7.0 Beta 4 and its simulator. Both 6.4
and 7.0b4 seem extremely confused about what simulator versions are available.
Everything I try just adds more 8.4 installations.
https://www.dropbox.com/s/r31afx6xljlq6r9/Screenshot%202015-07-21%2015.55.39.png?dl=0
Anyone else seeing this? I just installed b4, and now when I run my app in the
sim, searchd keeps crashing.
--
Rick Mann
rm...@latencyzero.com
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It takes several minutes for OS X to verify Xcode on a 2.8 GHz MacBook Pro. The
progress bar fills in under a minute, but then it sits there, fans screaming,
for another while. With my inability to validate the latest Xcode 7b3, I've
tried to launch it several times.
I finally decided to
After many tries, I launched 7b3 and opened it; seems okay there.
On Jul 20, 2015, at 23:56 , Antonio Nunes devli...@sintraworks.com wrote:
Can you open it in 7b1?
-António
On 21 Jul 2015, at 07:31, Rick Mann rm...@latencyzero.com wrote:
Great. I tried to edit something in a
What happens if you turn off Gatekeeper? Will it launch?
On Jul 20, 2015, at 10:35 PM, Rick Mann wrote:
On Jul 20, 2015, at 17:30 , Roland King r...@rols.org wrote:
That’s happened to me before - this is what I get on a fresh download, see
if it matches.
cksum
On Jul 21, 2015, at 2:48 AM, Rick Mann wrote:
It takes several minutes for OS X to verify Xcode on a 2.8 GHz MacBook Pro.
The progress bar fills in under a minute, but then it sits there, fans
screaming, for another while. With my inability to validate the latest Xcode
7b3, I've tried to
On 21 Jul 2015, at 20:11, Dave d...@looktowindward.com wrote:
Hi,
I have a project I downloaded, all is well, except I have some files missing
(probably cos they use Git Submodules, which are FooBar’ed, which is why no
one with any sense uses them). I found the files and I’ve copied
On 21 Jul 2015, at 16:49, Dave d...@looktowindward.com wrote:
Hi,
I added a Framework file to my project and had the “copy if needed checked”.
I then removed the frame work but just removed the reference. Now I want to
add it again but I get a message saying it can’t copy it because
Hi,
I added a Framework file to my project and had the “copy if needed checked”. I
then removed the frame work but just removed the reference. Now I want to add
it again but I get a message saying it can’t copy it because there is a file
with the same name already exists.
Why doesn’t it just
Can you open it in 7b1?
-António
On 21 Jul 2015, at 07:31, Rick Mann rm...@latencyzero.com wrote:
Great. I tried to edit something in a storyboard. Xcode crashed (7b2). Now
every time I open the project, Xcode crashes (even though it draws the
storyboard, and my edits that caused the
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