I have a Dell Inspiron 8200. lspci -vv gives:
nVidia Corporation NV11 [GeForce2 Go] (rev b2) (prog-if 00 [VGA])
I have been waiting to try the newest nv driver so I wouldn't have to
use the binary only nvidia driver. I installed Branden Robinson's
debian 4.2.1 pre release X packages and have
Around 19 o'clock on Sep 23, Andy Isaacson wrote:
> I just plain don't understand why PseudoColor emulation has to be so
> expensive. Can't you just do it in the same manner as the ShadowFB
> layer, whereby the screen representation is updated only every 10 ms or
> whatever?
Yes, that's the u
On Mon, Sep 23, 2002 at 04:04:51PM -0700, Keith Packard wrote:
> Around 16 o'clock on Sep 23, David Dawes wrote:
> > I think that RandR should do what it's name suggests: resize and rotate,
> > and the various depth switching and visual emulation problems/features
> > be handled separately.
>
> V
Around 16 o'clock on Sep 23, David Dawes wrote:
> I always wondered why depth switching was part of the RandR extension.
The original idea was that size and depth would have to be switched
simultaneously to fit video card memory constraints.
> I think that RandR should do what it's name sugge
On Thu, Sep 19, 2002 at 09:13:33AM -0700, Keith Packard wrote:
>
>The Resize and Rotate extension allows the root window to change size and
>rotation while the server is running and to switch the hardware among
>various depths. A preliminary implementation of this extension is included
>with curr
> "LU" == Lionel Ulmer <[EMAIL PROTECTED]> writes:
LU> Well, the Wine developpers would certainly like to have depth
LU> switching in the X11 server (especially for games where emulation
LU> of depth done in Wine is slowing things down).
It was my understanding that depth switching would sti
> So far, Andrew is the only one to actually say he's at all interested
> in seeing completion of RandR's depth switching.
(...)
> So unless people crawl out of the woodwork to say I'm wrong, I plan to
> remove/hide the depth switching part of RandR so that we can go mainline
> with what we hav
On Mon, Sep 23, 2002 at 11:21:30AM -0700, Steve Kirkendall wrote:
> Jim Gettys <[EMAIL PROTECTED]> wrote:
> > So far, Andrew is the only one to actually say he's at all interested
> > in seeing completion of RandR's depth switching.
> > [...]
> > So unless people crawl out of the woodwork to say I
Around 11 o'clock on Sep 23, Steve Kirkendall wrote:
> I think the best way to handle this would be to put the PseudoColor
> emulation code into something like Xnest -- a server which merely passes
> the requests on to a real X server after translating the colors. The
> legacy applications woul
I will note that even almost all Xt/Motif apps will deal with non-pseudocolor
default visuals, since 8 bit frame buffers have mercifully been rare for
a long while now: our going in strategy had always been to make pseudocolor
not the default visual, so that few apps would be using pseudo-colo
Around 12 o'clock on Sep 21, Dr Andrew C Aitchison wrote:
> Although 8+24 overlay hardware support is very limited, PC hardware support
> for DirectColor isn't uncommon. I take it you intend to emulate PsuedoColor
> when DirectColor is available ? (Color-map flashing can be annoying, so I
> woul
Jim Gettys <[EMAIL PROTECTED]> wrote:
> So far, Andrew is the only one to actually say he's at all interested
> in seeing completion of RandR's depth switching.
> [...]
> So unless people crawl out of the woodwork to say I'm wrong, I plan to
> remove/hide the depth switching part of RandR so that
On Mon, 23 Sep 2002, Brian W Grasby wrote:
> Hi all,
>
> could someone please point me in the direction of some documentation on
> how i might use a temporary pixmap to draw text onto an Ximage? I know i
> can't do it right onto the image, but i get errors doing it onto a pixmap
> then using XSh
> Out of curiosity, is the difficulty in switching depths or visual types?
> It might be useful, for example, to switch applications between a 16-bit
> TrueColor visual on a laptop with a limited amount of video memory and a
> 32-bit TrueColor visual on a nearby desktop. This seems like it wou
On Mon, 23 Sep 2002 [EMAIL PROTECTED] wrote:
> I've let this discussion go on a few days.
>
> So far, Andrew is the only one to actually say he's at all interested
> in seeing completion of RandR's depth switching.
>
> Given that modern toolkits either have, or could have the fundamental
> c
I've let this discussion go on a few days.
So far, Andrew is the only one to actually say he's at all interested
in seeing completion of RandR's depth switching.
Given that modern toolkits either have, or could have the fundamental
capability that is wanted, I suspect the work is better put e
On Mon, Sep 23, 2002 at 02:27:56PM +0200, Xavier Bestel wrote:
>Le lun 23/09/2002 à 00:20, Mark Vojkovich a écrit :
>> People making games and such should move out of the DOS age and migrate
>> to OpenGL.
>
>Will XFree 5 (or better, XFree 4.something:) support DRI on Xinerama ?
For the general c
Le jeu 19/09/2002 à 18:13, Keith Packard a écrit :
> Given that there is no sample implementation of this capability, and that
> at least Jim and I aren't going to manage to produce one in the immediate
> future, the question is should we eliminate this part of the RandR
> specification so that t
Hi,
After a suspend of my Inspiron 8200 laptop, or a visit to the bios, X11
loses one keystroke,
and then the mouse buttons do not really work right. Moving the mouse
still works.
It seems like the timing is all wrong (even if click really slowly, I
get double and triple clicks).
The keyboard
Le lun 23/09/2002 à 00:20, Mark Vojkovich a écrit :
> People making games and such should move out of the DOS age and migrate
> to OpenGL.
Will XFree 5 (or better, XFree 4.something:) support DRI on Xinerama ?
I know there are projects (outside the XFree "core team") to make OpenGL
work on sever
On Mon, 23 Sep 2002, Brian W Grasby wrote:
> Hi all,
>
> could someone please point me in the direction of some documentation on
> how i might use a temporary pixmap to draw text onto an Ximage? I know i
> can't do it right onto the image, but i get errors doing it onto a pixmap
> then using XS
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