[zbmethod] Re: ACube
I typically run it in a command shell/prompt in windowsXP. To copy I right-click, click Mark, highlight the stuff I want, and then hit enter. I open up notepad or something and Ctrl-V to drop it in. Then I can close ACube. -Doug --- In zbmethod@yahoogroups.com, "Santiago" <[EMAIL PROTECTED]> wrote: > > > How do i copy??? and what are the commands??? sorry for the questions, but i don't know to much about that. > > Santiago > > www.speedcubing.com.ar > > > --- In zbmethod@yahoogroups.com, "Doug Lee" <[EMAIL PROTECTED]> wrote: > > > > I copy and past it into a txt file for later use b4 closing it. > > > > If you are really computer savy, I recommend learning the "piping > > commands". That was how I used to do "batch runs" (doing dozens of > > these as I leave my computer on all night). Ah yes, input/output re- > > direction, shows I'm a true computer nerd (or at least was). > > > > > > -Doug > > > > > > > > --- In zbmethod@yahoogroups.com, "Santiago" [EMAIL PROTECTED] > > wrote: > > > > > > > > > Thanks!!! it works well, but i don't know where are the algs, i > > mean, when i close the ACube, i lost all i found, Where are save the > > algs?? > > > > > > Santiago > > > > > > www.speedcubing.com.ar > > > > > > > > > --- In zbmethod@yahoogroups.com, "cmhardw" [EMAIL PROTECTED] wrote: > > > > > > > > Hey Santiago, > > > > > > > > What I do is this. Open up the command window by clicking > > on "start", > > > > then "run", then type in "command" and click on "OK" > > > > > > > > If you don't use windows then get to a place where you can run a > > java > > > > program from a command screen. > > > > > > > > In the windows command program you have to change directories to > > where > > > > your files are for ACube using the tradional DOS directory > > commands. > > > > > > > > Once you get to the right directory, type in this > > > > > > > > java -cp ACube3.jar ACube > > > > > > > > Now after that line you have a few options for attributes. You > > can > > > > have the program search in either face turn metric, slice turn > > metric, > > > > or quarter turn metric. Your other options are to search for > > optimal > > > > length algs or algs of any length, and also for the program to > > print > > > > out every alg it finds or only a small portion. > > > > > > > > The commands I use to search for ZBLL algs are these: > > > > > > > > java -cp ACube3.jar ACube q a > > > > > > > > The "q" means to search in quartern turn metrics and the "a" > > means > > > > print out every single alg. > > > > > > > > Once I've analyzed the positions in that metric I exit the > > program > > > > with "Ctrl + C" and start it again with > > > > > > > > java -cp ACube3.jar ACube a > > > > > > > > This searches in face turn metric (face turn is the default) and > > > > prints out every alg it finds. > > > > > > > > I then compare the best quarter turn algs and best face turn > > algs and > > > > try to find the best alg among those. If you are comfortable with > > > > slice moves, which I am not, then you would also want to use this > > > > search string > > > > > > > > java -cp ACube3.jar ACube s a > > > > > > > > -- > > > > > > > > Once in ACube you have to decide which types of turns you want to > > > > allow, and you have to input the position. > > > > > > > > While in quarter turn searching (java -cp ACube3.jar ACube q a) I > > > > often start with searching for [RUL] only algs. To do this I > > have to > > > > come up with the octet that represents R U and L only. > > > > > > > > The order of the faces is UDFBLRESM > > > > > > > > I only want to allow R U and L so I would go through and put > > a "0" on > > > > the face I don't want to allow and a "1" on the one I do want to > > allow. > > > > > > > > UDFBLRESM > > > > 100011000 > > > > > > > > Now break this up into three groups of three numbers. 100 011 > > 000 and > > > > convert each group of three numbers to decimal. 100 = 4 in > > decimal. > > > > 011 = 3 in decimal. and 000 = 0 in decimal. > > > > > > > > Now put those numbers together and you get 430 > > > > > > > > So to search for RUL only moves type "430" then a space then the > > cube > > > > position. I also like to do RULM moves which is 431 by the same > > process. > > > > > > > > Now you have to input the cube state. I'll input the T- > > orientation > > > > case ZBLL alg that has all corners in the correct spot and the > > edges > > > > are in the H permutation. > > > > > > > > So UBR is rotated counter-clockwise, UBL is rotated clockwise, > > UF and > > > > UB switch, and UR and UL switch. > > > > > > > > In ACube this is: > > > > UB UL UF UR !! ! -UBR +UBL !! > > > > > > > > The edges are in the order UF UR UB UL DF DR DB DL FR FL BR BL > > > > and the corners are in the order UFR UBR UBL UFL DFR DFL DBL DBR > > > > > > > > The "!!" is short for everything past the last entry is in the > > correc
[zbmethod] Re: ACube
How do i copy??? and what are the commands??? sorry for the questions, but i don't know to much about that.Santiagowww.speedcubing.com.ar--- In zbmethod@yahoogroups.com, "Doug Lee" <[EMAIL PROTECTED]> wrote:>> I copy and past it into a txt file for later use b4 closing it.> > If you are really computer savy, I recommend learning the "piping > commands". That was how I used to do "batch runs" (doing dozens of > these as I leave my computer on all night). Ah yes, input/output re-> direction, shows I'm a true computer nerd (or at least was).> > > -Doug> > > > --- In zbmethod@yahoogroups.com, "Santiago" [EMAIL PROTECTED] > wrote:> >> > > > Thanks!!! it works well, but i don't know where are the algs, i > mean, when i close the ACube, i lost all i found, Where are save the > algs??> > > > Santiago> > > > www.speedcubing.com.ar> > > > > > --- In zbmethod@yahoogroups.com, "cmhardw" [EMAIL PROTECTED] wrote:> > >> > > Hey Santiago,> > > > > > What I do is this. Open up the command window by clicking > on "start",> > > then "run", then type in "command" and click on "OK"> > > > > > If you don't use windows then get to a place where you can run a > java> > > program from a command screen.> > > > > > In the windows command program you have to change directories to > where> > > your files are for ACube using the tradional DOS directory > commands.> > > > > > Once you get to the right directory, type in this> > > > > > java -cp ACube3.jar ACube> > > > > > Now after that line you have a few options for attributes. You > can> > > have the program search in either face turn metric, slice turn > metric,> > > or quarter turn metric. Your other options are to search for > optimal> > > length algs or algs of any length, and also for the program to > print> > > out every alg it finds or only a small portion.> > > > > > The commands I use to search for ZBLL algs are these:> > > > > > java -cp ACube3.jar ACube q a> > > > > > The "q" means to search in quartern turn metrics and the "a" > means> > > print out every single alg.> > > > > > Once I've analyzed the positions in that metric I exit the > program> > > with "Ctrl + C" and start it again with> > > > > > java -cp ACube3.jar ACube a> > > > > > This searches in face turn metric (face turn is the default) and> > > prints out every alg it finds.> > > > > > I then compare the best quarter turn algs and best face turn > algs and> > > try to find the best alg among those. If you are comfortable with> > > slice moves, which I am not, then you would also want to use this> > > search string> > > > > > java -cp ACube3.jar ACube s a> > > > > > --> > > > > > Once in ACube you have to decide which types of turns you want to> > > allow, and you have to input the position.> > > > > > While in quarter turn searching (java -cp ACube3.jar ACube q a) I> > > often start with searching for [RUL] only algs. To do this I > have to> > > come up with the octet that represents R U and L only.> > > > > > The order of the faces is UDFBLRESM> > > > > > I only want to allow R U and L so I would go through and put > a "0" on> > > the face I don't want to allow and a "1" on the one I do want to > allow.> > > > > > UDFBLRESM> > > 100011000> > > > > > Now break this up into three groups of three numbers. 100 011 > 000 and> > > convert each group of three numbers to decimal. 100 = 4 in > decimal. > > > 011 = 3 in decimal. and 000 = 0 in decimal.> > > > > > Now put those numbers together and you get 430> > > > > > So to search for RUL only moves type "430" then a space then the > cube> > > position. I also like to do RULM moves which is 431 by the same > process.> > > > > > Now you have to input the cube state. I'll input the T-> orientation> > > case ZBLL alg that has all corners in the correct spot and the > edges> > > are in the H permutation.> > > > > > So UBR is rotated counter-clockwise, UBL is rotated clockwise, > UF and> > > UB switch, and UR and UL switch.> > > > > > In ACube this is:> > > UB UL UF UR !! ! -UBR +UBL !!> > > > > > The edges are in the order UF UR UB UL DF DR DB DL FR FL BR BL> > > and the corners are in the order UFR UBR UBL UFL DFR DFL DBL DBR> > > > > > The "!!" is short for everything past the last entry is in the > correct> > > spot and oriented correctly. A "!" means that single piece is > solved> > > and oriented correclty. Typing "!!" only goes through the end of > that> > > type of piece. So I have to type it once to say that all the> > > remaining corners are ok, and again at the end to say that all > the> > > remaining edges are ok.> > > > > > So UB UL UF UR !! ! -UBR +UBL !! is short for> > > UB UL UF UR DF DR DB DL FR FL BR BL UFR -UBR +UBL UFL DFR DFL > DBL DBR> > > > > > The "-" means that corner is rotated counter-clockwise and > the "+"> > > means it is rotated clockwise. A "-" in front of an edge means > the> > > edges is flipped.> > > > > > So to search for a RULM moves only solution to the above ZBLL > case you> > > would type :> > > 431 UB UL UF UR !! !