Re: [Zope-dev] WebSockets API

2012-11-28 Thread Alex Leach
Hi, just sending again to the list...

On Tuesday 27 Nov 2012 16:51:13 Andreas Jung wrote:
 Use the right tool for each problem. Zope is really not the right choice
 for implementing a websocket server. 

Why is it the wrong tool for the job? I read up a bit on asyncore, and see 
it's supposedly a single threaded server. Is that part of the problem?

The way I see it, zope's got its own web server and framework that handles 
HTTP requests; WebSockets initially connect over HTTP, before upgrading to a 
WebSocket connection. If the 'upgrade' request was recognised by zope, then 
couldn't it just forward the connection on to any WebSocket server? It 
wouldn't even need to do the handshake, but a compatible proxy would no doubt 
need to be implemented.


 There are dozens of better solutions for Python like
 
 http://autobahn.ws/

The dependencies of all other Python-based WebSocket implementations all 
require a completely different application stack. Twisted, which autobahn 
uses, looks very powerful for low-level networking and the such, but it's a 
beast and I've never used it before, in favour of making templated web apps 
with grok..

Also, wouldn't the front-end socket of autobahn conflict with any other 
running HTTP server? Sure, I could set it up on an alternative port, and use a 
front-end webserver to proxy requests appropriately, based on URL paths and 
patterns, like I do now with grok and Apache. But that adds another two 
complications, when it comes to initially setting up the server. Installation 
instructions for potential users would become even more off-putting than they 
already are.

The zope server already has a good system for URL parsing and dispatching. 
Would zope.proxy be any good at proxying WebSocket requests based on the URL?

 
 Don't try to misuse a framework for a purpose that it has not been
 invented for.

WebSockets hadn't been invented back then, but HTTP was always meant to be 
bidirectional. Get with the times :b  (jk)

So, I think I understand that zope might not be great for managing 
simultaneous bidirectional traffic, which is basically a requirement of a 
WebSocket server. Could it not be a good proxy either?

KR,
Alex
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Re: [Zope-dev] WebSockets API

2012-11-27 Thread Wolfgang Schnerring
Hi,

* Alex Leach albl...@york.ac.uk [2012-11-25 20:00]:
 I was wondering if anyone has implemented a WebSockets server API using the 
 zope toolkit? I've just submitted a blueprint on Launchpad 
 (https://blueprints.launchpad.net/zopetoolkit-project/+spec/websockets-api), 
 but thought it might be quicker and easier to discuss how one could do this 
 here.

I'm not too familiar with WebSocket internals, but one thing that stuck
with me is that you'll need to keep *lots* of open connections, which is
only feasible with an eventloop-based server (which zope.server, for
one, isn't).

Apart from that, I'm not sure what features remain, and where a proper
home in the ZTK world would be.

At our company we've scheduled a project to integrate WebSockets into a large
Zope3-based application for early next year, so we'll definitely will be
doing *something* in that space -- we just don't know what, yet. ;)

What functionality did you have in mind that the ZTK might grow?

Wolfgang

-- 
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gocept gmbh  co. kg · Forsterstraße 29 · 06112 Halle (Saale) · Germany
http://gocept.com · Tel +49 345 219401-0
Python, Pyramid, Plone, Zope · consulting, development, hosting, operations

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Re: [Zope-dev] WebSockets API

2012-11-27 Thread Adam GROSZER

On 11/27/2012 09:04 AM, Wolfgang Schnerring wrote:

Hi,

* Alex Leach albl...@york.ac.uk [2012-11-25 20:00]:

I was wondering if anyone has implemented a WebSockets server API using the
zope toolkit? I've just submitted a blueprint on Launchpad
(https://blueprints.launchpad.net/zopetoolkit-project/+spec/websockets-api),
but thought it might be quicker and easier to discuss how one could do this
here.


I'm not too familiar with WebSocket internals, but one thing that stuck
with me is that you'll need to keep *lots* of open connections, which is
only feasible with an eventloop-based server (which zope.server, for
one, isn't).

Apart from that, I'm not sure what features remain, and where a proper
home in the ZTK world would be.

At our company we've scheduled a project to integrate WebSockets into a large
Zope3-based application for early next year, so we'll definitely will be
doing *something* in that space -- we just don't know what, yet. ;)

What functionality did you have in mind that the ZTK might grow?

Wolfgang



Some investigations and trials showed about half a year ago that a 
Autobahn + Twisted + pyramid combination worked.


YMMV

--
Best regards,
 Adam GROSZER
--
Quote of the day:
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Re: [Zope-dev] WebSockets API

2012-11-27 Thread Alex Leach
Hi,

Thanks for the reply.

On Tuesday 27 Nov 2012 09:04:11 Wolfgang Schnerring wrote:

 I'm not too familiar with WebSocket internals, but one thing that stuck
 with me is that you'll need to keep *lots* of open connections, which is
 only feasible with an eventloop-based server (which zope.server, for
 one, isn't).

Oh. That's an interesting point... I'm no expert either, but have seen them 
mentioned a lot recently, and started looking through the RFC the other day.

 
 Apart from that, I'm not sure what features remain, and where a proper
 home in the ZTK world would be.

As I use grok, I had a little dig in grok's dependencies, and thought that 
zope.publisher.ws could be an appropriate home. I branched zope.publisher from 
Launchpad / bazaar and started copying stuff over from zope.publisher.
[interfaces.]http. I thought that might be a nice way to start things going.

 
 At our company we've scheduled a project to integrate WebSockets into a
 large Zope3-based application for early next year, so we'll definitely will
 be doing *something* in that space -- we just don't know what, yet. ;)

Same here really. I just thought I'd try and start playing with WebSockets, as 
they sound quite fun, persistent and fast.

 What functionality did you have in mind that the ZTK might grow?

Good question. The main feature I thought ZTK would benefit from, is managing 
the handshake, and forwarding the connection to the relevant socket. I see no 
reason why the server endpoint needs to be a Zope application (could be a 
completely separate application, written in C++ for example), but Zope would 
still need to recognise the URL prefix (ws:// or wss://) and to connect the 
endpoints.

In the grok world, I thought a conf file might be an appropriate way of 
configuring the server socket port numbers and whether to start a listener on 
(or forwarder for) that port. As the initial handshake is done over HTTP, Zope 
would mainly need a way of recognising the WebSocket request and to delegate 
it appropriately.

In terms of public methods for a developer, this would be optional on whether 
Zope / grok manages the endpoint or not. If it did have control of the server-
side WebSocket (e.g. localhost:), it would need a write method and methods 
for parsing WebSocket frames for Content-Length etc (see Section 5.2 of 
RFC6455), and to return only the payload data.

I haven't any experience with bit-wise operations, so could do with some help 
with parsing that first byte of the frame.

Finally, I think testing will be a bit of b*tch, as Zope would also need a 
WebSocket client to perform the testing...

Hope that helps.
Cheers,
Alex



 
 Wolfgang
-- 
Alex Leach BSc. MRes.
Department of Biology
University of York
York YO10 5DD
United Kingdom
www: http://bioltfws1.york.ac.uk/~albl500
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Re: [Zope-dev] WebSockets API

2012-11-27 Thread Alex Leach
On Tuesday 27 Nov 2012 10:07:03 Adam GROSZER wrote:
 
 Some investigations and trials showed about half a year ago that a
 Autobahn + Twisted + pyramid combination worked.
 
 YMMV

Thanks. That is a completely different and separate application stack cf. the 
standard grok dependencies. I've written quite a lot of Grok-specific code 
already, and going down that route would seem to add a lot to my list of 
dependencies... Something which is already getting quite out of hand.

Cheers,
Alex

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Re: [Zope-dev] WebSockets API

2012-11-27 Thread Jim Fulton
On Tue, Nov 27, 2012 at 3:04 AM, Wolfgang Schnerring w...@gocept.com wrote:
...
 I'm not too familiar with WebSocket internals, but one thing that stuck
 with me is that you'll need to keep *lots* of open connections, which is
 only feasible with an eventloop-based server (which zope.server, for
 one, isn't).

Actually, it is. zope.server is based on asyncore.

Having said that, my impression is that web sockets is largely (or completely)
orthogonal to WSGI and the HTTP-based publishing infrastructure.

ZTK is only relevant to the extent that it's a bag of useful libraries
maintained
by the Zope community.

Jim


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Re: [Zope-dev] WebSockets API

2012-11-27 Thread Alex Leach
On Tuesday 27 Nov 2012 07:04:43 Jim Fulton wrote:
 Actually, it is. zope.server is based on asyncore.
 
 Having said that, my impression is that web sockets is largely (or
 completely) orthogonal to WSGI and the HTTP-based publishing
 infrastructure.

From the RFC:

   The WebSocket Protocol attempts to address the
   goals of existing bidirectional HTTP technologies in the context of
   the existing HTTP infrastructure; as such, it is designed to work
   over HTTP ports 80 and 443 as well as to support HTTP proxies and
   intermediaries, even if this implies some complexity specific to the
   current environment.  However, the design does not limit WebSocket to
   HTTP, and future implementations could use a simpler handshake over a
   dedicated port without reinventing the entire protocol.  This last
   point is important because the traffic patterns of interactive
   messaging do not closely match standard HTTP traffic and can induce
   unusual loads on some components.

 
 ZTK is only relevant to the extent that it's a bag of useful libraries
 maintained
 by the Zope community.

It is a bag of useful libraries :) Is there anything that would ease the 
development of a WebSockets server, though? I would have thought there is, and 
that it would be at least possible, if not simple, to implement from existing 
base classes...

KR,
Alex
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Re: [Zope-dev] WebSockets API

2012-11-27 Thread Andreas Jung
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1



Alex Leach wrote:

 
 It is a bag of useful libraries :) Is there anything that would ease
 the development of a WebSockets server, though? I would have thought
 there is, and that it would be at least possible, if not simple, to
 implement from existing base classes...

Use the right tool for each problem. Zope is really not the right choice
for implementing a websocket server. There are dozens of better
solutions for Python like

http://autobahn.ws/

Don't try to misuse a framework for a purpose that it has not been
invented for.

- -aj
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[Zope-dev] WebSockets API

2012-11-25 Thread Alex Leach
Hi,

I was wondering if anyone has implemented a WebSockets server API using the 
zope toolkit? I've just submitted a blueprint on Launchpad 
(https://blueprints.launchpad.net/zopetoolkit-project/+spec/websockets-api), 
but thought it might be quicker and easier to discuss how one could do this 
here.

In theory (and practice, e.g. http://popdevelop.com/2010/03/a-minimal-python-
websocket-server/), only a very small amount of code is needed to deploy a 
secure WebSockets server. I'd be happy to have a go at doing this myself, but 
thought it would be better to implement upstream, within one of the zope 
packages.

I've been developing with grok, so I'm not too familiar with the internals of 
zope publishing, though. Please could someone point me in the right direction, 
with regards to modules and base classes responsible for parsing requests and 
performing handshakes?

Cheers,
Alex

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