On Sat, 2009-07-25 at 11:04 -0500, Evan Farrar wrote:
> I've been making some tools to help me do level design in ruby for the
> uzebox (http://belogic.com/uzebox/) and this looks like just the
> thing!

I think the main difficulty you'll run into is that the only Uzebox
video mode which seems to correspond well to a Retrograph mode is Mode 3
(with 8x8 tiles); nearly all Uzebox modes use 6x8 tiles, whereas the
Retrograph VDU only offers 6x8 tiles in one text mode (which is without
sprites).

However, now that you've brought this possibility to my attention I may
be able to use the spare mode bits/registers to introduce an Uzebox
compatibility mode or something along those lines.  Other than tile
size/format differences and color limits (Retrograph offers only 64
colors versus Uzebox's 256), Retrograph's capabilities are already
generally a superset of Uzebox's, so it seems possible.  I'll give it
some thought.

-mental

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