On Sat, 2009-07-25 at 11:04 -0500, Evan Farrar wrote: > I've been making some tools to help me do level design in ruby for the > uzebox (http://belogic.com/uzebox/) and this looks like just the > thing!
I think the main difficulty you'll run into is that the only Uzebox video mode which seems to correspond well to a Retrograph mode is Mode 3 (with 8x8 tiles); nearly all Uzebox modes use 6x8 tiles, whereas the Retrograph VDU only offers 6x8 tiles in one text mode (which is without sprites). However, now that you've brought this possibility to my attention I may be able to use the spare mode bits/registers to introduce an Uzebox compatibility mode or something along those lines. Other than tile size/format differences and color limits (Retrograph offers only 64 colors versus Uzebox's 256), Retrograph's capabilities are already generally a superset of Uzebox's, so it seems possible. I'll give it some thought. -mental
