As for dx on linux...I haven't heard much about it being ported over by
anybody, but I'm sure somebody out there is crazy enough to do it (maybe
somewhere in WINE?). If you want something that works on both, try openGL
or promethius (sp?) truecolor...both work on win32, dos, and linux
flavors. There is also that fahrenheit thing, which sgi and ms are working
on together (yeah...right), which is supposed to be like directx, and
there are countless other projects out there to look into besides directx.

Here are some links..hope they help..

A real good coding site for directX:  www.geocities.com/~directx
A good site for openGL:  www.opengl.org
Fahrenheit:  www.sgi.com/fahrenheit
GGI: synergy.caltech.edu/~ggi

If you just want your stuff to run on windows, I'd suggest just learning
directX...you'll probably get the most speed that way (unless its 3d).

  -Jon Mayfield

> -----Original Message-----
> From: Matthew Sayler [mailto:[EMAIL PROTECTED]] 
> 
> I remember back in '98 when Gary Tsai wrote:
> > Does anybody know anything about coding DirectX under Linux (or under
> > Windows for that matter)?  I started looking at the stuff that comes with
> > the SDK and it's really confusing
> 
> So I've heard.  
> 
> If you're just looking to write some graphics code with decent 
> performance and a good library behind it, I might suggest you
> take a look at allegro.  Allegro is a 32 bit graphics library
> developed by Shawn Hargoves (sp?) for the DJ Delorie's DJGPP
> system, i.e. DOS 32bit.  However, there are fledgeling ports
> of the API to Linux and Windows (sitting on top of DirectX).
> 
> The basic DOS library is really very nice, containing 
> everything lots of neat stuff from simple line drawing, 

--SNIP!--

---------------------------------------------------------------------------
Send administrative requests to [EMAIL PROTECTED]

Reply via email to