I remember back in '98 when Gary Tsai wrote:
> Does anybody know anything about coding DirectX under Linux (or under
> Windows for that matter)?  I started looking at the stuff that comes with
> the SDK and it's really confusing

So I've heard.  

If you're just looking to write some graphics code with decent 
performance and a good library behind it, I might suggest you
take a look at allegro.  Allegro is a 32 bit graphics library
developed by Shawn Hargoves (sp?) for the DJ Delorie's DJGPP
system, i.e. DOS 32bit.  However, there are fledgeling ports
of the API to Linux and Windows (sitting on top of DirectX).

The basic DOS library is really very nice, containing 
everything lots of neat stuff from simple line drawing, 
a fixed point class, all the way up the scale to 3D primitives, 
datafile management, sound routines (ok, start playing
this midi, are you done yet?), and a simple GUI class.

Did I mention that it's GPL'd?

I can't remembe the URL off the top of my head (and I don't
seem to have it in my bookmark file).  Since you'd most likely
want to use it with DJGPP, you can grab the library from
delorie.com in the DJGPP zip-picker..

                Matt

-- 
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