> <ending>
> >A key assumption in this presentation is that
> >the costs associated with the current model of
> >oligopolistic intermediation ­ as well as the
> >artist lock–in that is its consequence ­ is at
> >the root of the crisis in music distribution.
> </ending>

Certainly an interesting read. While I certainly agree that
distribution and publication systems as they currently stand for music
and games are very broken, and that piracy is a direct symptom of that
breakage are quite clear. However, I think there is a bit of a
romantic "the Interwebs will fix this," logic to it. I'm going to
leave DRM to the side for a moment, because like the author I think
long term it is a hole to be peed in more than anything else.

While I definitely agree that online media distribution is going to be
quite big as time goes on. But isn't it also being sectioned off by
the same people already with stakes in it? Looking at most online
distribution systems for games, that is certainly the case. I'm also
think about net-neutrality here as well. I'm afraid that we've already
realized too late that this new delivery system can break down
existing barriers, and it is being re-colonized by corporations. DMCA
is one example of that endeavor.

The other thing I'm afraid of is having to work to find things (user
experience). I really don't want to have a Facebook, MySpace, or a
numerous sets of music networking sites just to have my music handy
for purchase. If we can't really have portable social network selves,
a portable music network self seems just as unlikely.

Then there is the trouble of prestige and the "privilege" of access.
There are a lot of bands that are already doing well in the networks
they've established for themselves, and for some reason despite the
availability of alternatives, musicians still flock to the big labels.
The same goes on in the game industry. Let me tell you. The one thing
that can go a long way is independent labels and publishing companies,
but frequently they sell off to the big media companies and a small
number make bank. Odd odd odd.

Back to DRM for a moment. Apple is such a fetish for anti-DRM folks,
it's like pornography for them. I suspect largely because of the
success of the iPod despite it "just being for mac users." But even
though this article hints at that it might not be Apple pushing DRM
and instead the labels (though they seem to neglect the fact that
Steve Jobs has said that it's the studios demanding it, not Apple), it
doesn't judge them on behavior. They are reactive with DRM. If they
were proactive, I could see the argument, but they're not. You want to
see aggressive proactive anti-piracy? I've got a ton of patents by
SOE, Nintendo, and MS.

All in all, very good, but I still didn't feel any better at the end. ;)

Casey

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