> While I definitely agree that online media distribution is going to be
> quite big as time goes on. But isn't it also being sectioned off by
> the same people already with stakes in it? Looking at most online
> distribution systems for games, that is certainly the case. I'm also
> think about net-neutrality here as well. I'm afraid that we've already
> realized too late that this new delivery system can break down
> existing barriers, and it is being re-colonized by corporations. DMCA
> is one example of that endeavor.

Here I go, replying to myself...

While the following patent is limited to Nintendo's GameBoy systems,
it also gets at what I'm talking about with colonization:

Eck, Charles P., Scott Elliott, Hiroshi Kamada, Patrick Link, and
David McCarten. 2001. U.S. Patent No. 6884171. Washington, DC: U.S.
Patent and Trademark Office. Assignee: Nintendo Co., Ltd.

On a related, but different note, there was a recent argument between
Google and Apple folks on the US patent system:

http://www.theregister.co.uk/2007/08/02/google_calls_for_us_patent_reform/

I'd tend to agree with Google. Another Nintendo greatest hit,
unrelated to distribution, but a favorite of an ex-game-engineering
nerd:

Comair, Claude, Prasanna Ghali, Samir A. Samra, Sun T. Fam, and Xin
Li. 1999. U.S. Patent No. 6563503. Washington, DC: U.S. Patent and
Trademark Office. Assignee: Nintendo Co., Ltd.

A practice I daresay was used by just about any video game with a
scene graph. Surely since the system in question was the N64, a
beautifully shrunk SGI workstation, I suspect that demo applications
of such abound.

Casey

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