I'm trying to turn off those script swirl lights.

I keep focusing on llhudeffecttrail.cpp and llhudeffectbeam.cpp, but I can't
seem to isolate the place where it having a script in a prim activate causes
rendering of those spherical or spiraling particles.

I'd like to create a switch to turn it off (like you can turn off the
selection beam with "ShowSelectionBeam") so that machinimators can film
scripted props without getting those swirling lights in the picture.

Any experience or guidance on where the body is buried would be a big help.

Thanks,

Vector Hastings


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