I'm trying to turn off those script swirl lights. I keep focusing on llhudeffecttrail.cpp and llhudeffectbeam.cpp, but I can't seem to isolate the place where it having a script in a prim activate causes rendering of those spherical or spiraling particles.
I'd like to create a switch to turn it off (like you can turn off the selection beam with "ShowSelectionBeam") so that machinimators can film scripted props without getting those swirling lights in the picture. Any experience or guidance on where the body is buried would be a big help. Thanks, Vector Hastings _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
