On Tue, 21 Oct 2008 23:32:41 -0700, Vector Hastings wrote:

> I'm trying to turn off those script swirl lights.
> 
> I keep focusing on llhudeffecttrail.cpp and llhudeffectbeam.cpp, but I can't
> seem to isolate the place where it having a script in a prim activate causes
> rendering of those spherical or spiraling particles.
> 
> I'd like to create a switch to turn it off (like you can turn off the
> selection beam with "ShowSelectionBeam") so that machinimators can film
> scripted props without getting those swirling lights in the picture.
> 
> Any experience or guidance on where the body is buried would be a big help.

The involved code is in indra/newview/llviewermessage.cpp in function
process_chat_from_simulator() (search for the "// Make swirly things only
for talking objects" comment).

Henri.
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