hee, hee, that's awesome! What a comment. And that explains why those lights only come on when it is communicating.
Thanks so much Vector -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Henri Beauchamp Sent: Wednesday, October 22, 2008 12:11 AM To: [email protected] Subject: Re: [sldev] Trying to turn off those script swirl lights On Tue, 21 Oct 2008 23:32:41 -0700, Vector Hastings wrote: > I'm trying to turn off those script swirl lights. > > I keep focusing on llhudeffecttrail.cpp and llhudeffectbeam.cpp, but I can't > seem to isolate the place where it having a script in a prim activate causes > rendering of those spherical or spiraling particles. > > I'd like to create a switch to turn it off (like you can turn off the > selection beam with "ShowSelectionBeam") so that machinimators can film > scripted props without getting those swirling lights in the picture. > > Any experience or guidance on where the body is buried would be a big help. The involved code is in indra/newview/llviewermessage.cpp in function process_chat_from_simulator() (search for the "// Make swirly things only for talking objects" comment). Henri. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
