Thanks for trying this. This outcome does not seem terribly surprising - we only have a pre-made OpenAL package for Linux builds, since we use OpenAL only for official Linux builds - OpenAL on OSX/Win32 isn't something we deploy ourselves so builders are expected to have their own AL libs/headers on those platforms. It's also not been particularly tested yet on Win32/OSX either for similar reasons - any patches to make the tri-platform build smoother would be welcome! -Tofu
Ambrosia wrote: > Addition: > > openal.lib, openal.dll, alut.lib and alit.dll are missing from the > trunk. OpenAL dll and lib can be compiled from the source at > http://kcat.strangesoft.net/openal.htm > Alut can be grabbed as a binary release at openal.org > > Also, the viewer is trying to link fmodvc.lib into the secondlife-bin > project despite being compiled with OpenAL. > > On Wed, Dec 3, 2008 at 20:12, Ambrosia <[EMAIL PROTECTED]> wrote: >> Sorry, I have to correct myself. >> >> The issue is one of alut.h including alc.h and al.h in the following manner: >> >> #include <alc.h> >> #include <al.h> >> >> Which of course results in the building process not finding the files >> as \AL is not in the include paths of the project. It needs to be >> added. >> >> Another error that arises after the fix is >> LLAudioEngine_OpenAL::WIND_BUFFER_SIZE_SEC not being initialized in >> the class in the line 75 of audioengine_openal.h >> >> static const float WIND_BUFFER_SIZE_SEC = 0.05f; // 1/20th sec >> >> >> Sorry for the confusion if I caused any. >> >> On Wed, Dec 3, 2008 at 20:01, Ambrosia <[EMAIL PROTECTED]> wrote: >>> Greetings! >>> >>> Just wanted to let you know, after the trunk update with the new >>> OpenAL implementation, it seems like the actual OpenAL library files >>> are missing. >>> >>> CMake does not grab them, nor are they in the lib package. >>> >>> See the missing \libraries\include\AL folder/directory. Currently you >>> will have to grab the openAL source manually. >>> >>> --Chalice Yao >>> > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
