On Fri, Jan 16, 2009 at 10:37 AM, Candide LeMay <[email protected]> wrote:
>> Just as it is with OS or hardware upgrades, anyone
>> offering products built on a platform needs to be involved in the
>> platform upgrade process. It's the only way content creators can
>> ensure a smooth experience for their users.
>
> How exactly is setting yet another arbitrary limit an upgrade? Who
> will benefit from this change and how?

Previously the number of allowed animations was unbounded. Griefers
were setting large numbers of simultaneous animations active in order
to slow down viewers and (in cases with very large numbers) cause
crashes. 30 on one avatar is still going to be enough to noticeably
lag low end systems.
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