On Fri, Jan 16, 2009 at 11:05 AM, Henri Beauchamp <[email protected]> wrote: > On Fri, 16 Jan 2009 11:02:26 -0600, Soft wrote: >> On Fri, Jan 16, 2009 at 10:37 AM, Candide LeMay <[email protected]> >> wrote: >> >> Just as it is with OS or hardware upgrades, anyone >> >> offering products built on a platform needs to be involved in the >> >> platform upgrade process. It's the only way content creators can >> >> ensure a smooth experience for their users. >> > >> > How exactly is setting yet another arbitrary limit an upgrade? Who >> > will benefit from this change and how? >> >> Previously the number of allowed animations was unbounded. Griefers >> were setting large numbers of simultaneous animations active in order >> to slow down viewers and (in cases with very large numbers) cause >> crashes > > Then this should be a client side limit (and adjustable one via a debug > setting)... It has nothing to do in a server side limitation...
That's incorrect. The server still has to request the animations. Previously, it was possible for a griefer to set up enough requests to cause asset server lag and bloat simulator memory. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
