On Fri, Jan 16, 2009 at 11:05 AM, Henri Beauchamp <[email protected]> wrote:
> On Fri, 16 Jan 2009 11:02:26 -0600, Soft wrote:
>> On Fri, Jan 16, 2009 at 10:37 AM, Candide LeMay <[email protected]> 
>> wrote:
>> >> Just as it is with OS or hardware upgrades, anyone
>> >> offering products built on a platform needs to be involved in the
>> >> platform upgrade process. It's the only way content creators can
>> >> ensure a smooth experience for their users.
>> >
>> > How exactly is setting yet another arbitrary limit an upgrade? Who
>> > will benefit from this change and how?
>>
>> Previously the number of allowed animations was unbounded. Griefers
>> were setting large numbers of simultaneous animations active in order
>> to slow down viewers and (in cases with very large numbers) cause
>> crashes
>
> Then this should be a client side limit (and adjustable one via a debug
> setting)... It has nothing to do in a server side limitation...

That's incorrect. The server still has to request the animations.
Previously, it was possible for a griefer to set up enough requests to
cause asset server lag and bloat simulator memory.
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