On Fri, 16 Jan 2009 11:02:26 -0600, Soft wrote:

> On Fri, Jan 16, 2009 at 10:37 AM, Candide LeMay <[email protected]> 
> wrote:
> >> Just as it is with OS or hardware upgrades, anyone
> >> offering products built on a platform needs to be involved in the
> >> platform upgrade process. It's the only way content creators can
> >> ensure a smooth experience for their users.
> >
> > How exactly is setting yet another arbitrary limit an upgrade? Who
> > will benefit from this change and how?
> 
> Previously the number of allowed animations was unbounded. Griefers
> were setting large numbers of simultaneous animations active in order
> to slow down viewers and (in cases with very large numbers) cause
> crashes

Then this should be a client side limit (and adjustable one via a debug
setting)... It has nothing to do in a server side limitation...
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