I agree... the only way would be for an independent to actually write a specific application for the platform using the Official SDK and dont bother with the Linux wrapper (256MB is already a squeeze) and that the PS3 itself has such a memory limit makes things quite difficult unless the SDK provides support for OpenGL along with other materials,
Would a bare Linux kernel with python as init be able to even run anything fast enough for a decent system with all the required support ? I doubt even THAT stripped down a Linux platform would still be using too much memory but it would certainly be a possible mechanism. Im looking at something similar to that (python wrapped by a shell) for performing on various platforms but need to get the wrapper rebuilt first. Jeremy On Wed, 2009-01-21 at 11:40 +0100, Thomas Göttgens wrote: > Hello Gareth, > > even if you got an SDK, still the main bottleneck would be the 256M > memory, since SL does not 'Load Levels' off a medium or the network. > Looking at the mem footprint of the last public nightly build, i can > not see this ever running with only 256 MB. > > Back to the otherOS aka. Linux, on top of that you need to fit the OS > itself into memory, even if you don't start the X system or use Xfb. > Running stock Linux on the PS3 with KDE or Gnome slows the system to a > crawl already, that's why YDL uses Enlightenment by default. > > Wednesday, January 21, 2009, 11:15:22 AM, you wrote: > > GN> The problem is that doing this requires an official SDK. I'd think the > GN> only appropriate way to do this would be for LL to approach Sony about > GN> this - but Sony may be interested in their own "Playstation home" > GN> rather than SL support. >
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