> > A problem I found is that if I want to see a whole region > with the Flycam, I have to move around my avatar too, because > Draw Distance starts from the avatar's position - not the > camera's one (I may be wrong about this. However this is > my feeling and also I think this has been mentioned somewhere > recently - maybe during an Office Hour, or on a mailing list) > > I mean that, even if you raise Draw Distance to 512m and you > wait some minutes so that stuff loads, when the camera is far > from your avatar many objects won't be drawn (until you move > your avatar nearly enough to the camera). >
Try setting RenderUseFarClip to FALSE in your debug settings. You could additionally stretch your draw distance further by setting RenderFarClip to a higher number, such as 2048. This will have the effect of rendering objects further from the camera at the cost of cpu and memory. There are a number of level-of-detail settings that can be altered to render the entire scene in higher detail, beginning with the word Render. These are fun to mess with but all take a toll on your cpu when set to higher values. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
