There is also the limit, determined server-side, of what objects are even streamed to the viewer. I don't remember what this is based on off the top of my head though...
My 2 cents, Ricky On Mon, Mar 16, 2009 at 6:21 AM, Dimitrio Lewis <[email protected]>wrote: > > > > A problem I found is that if I want to see a whole region > > with the Flycam, I have to move around my avatar too, because > > Draw Distance starts from the avatar's position - not the > > camera's one (I may be wrong about this. However this is > > my feeling and also I think this has been mentioned somewhere > > recently - maybe during an Office Hour, or on a mailing list) > > > > I mean that, even if you raise Draw Distance to 512m and you > > wait some minutes so that stuff loads, when the camera is far > > from your avatar many objects won't be drawn (until you move > > your avatar nearly enough to the camera). > > > > Try setting RenderUseFarClip to FALSE in your debug settings. You could > additionally stretch your draw distance further by setting RenderFarClip to > a higher number, such as 2048. This will have the effect of rendering > objects further from the camera at the cost of cpu and memory. There are a > number of level-of-detail settings that can be altered to render the entire > scene in higher detail, beginning with the word Render. These are fun to > mess with but all take a toll on your cpu when set to higher values. > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges >
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