The on-disk texture cache could easily be simplified to a three level directory tree with no VFS shenanigans. This would allow arbitrarily large cache with no corruption issues, less space taken up in memory by VFS, and MASSIVELY fewer downloads.
_______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
