On Fri, 3 Apr 2009 05:06:34 -0500, Argent <[email protected]> wrote: > The on-disk texture cache could easily be simplified to a three level > directory tree with no VFS shenanigans. This would allow arbitrarily large > cache with no corruption issues, less space taken up in memory by VFS, and > MASSIVELY fewer downloads.
'easily' means that you or someone else here could write a viewer patch that allows that? I'd be glad to test such a patch, do benchmarking and report results. I could do that for Linux and maybe Windows too. Opensource Obscure _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
