On Fri, 3 Apr 2009 05:06:34 -0500, Argent <[email protected]> wrote:
> The on-disk texture cache could easily be simplified to a three level
> directory tree with no VFS shenanigans. This would allow arbitrarily
large
> cache with no corruption issues, less space taken up in memory by VFS,
and
> MASSIVELY fewer downloads.

'easily' means that you or someone else here could write a viewer patch
that allows that?

I'd be glad to test such a patch, do benchmarking and report results. 
I could do that for Linux and maybe Windows too.

Opensource Obscure
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