As discussed at Rob's hour yesterday, i've detected an issue with the texture caching that is preventing saving very small textures in to the cache.
I've opened a JIRA and attached a patch to http://jira.secondlife.com/browse/VWR-12686. I'm well aware that the first 600 bytes are stored in an index file. but the code path i have identified will not make any attempt to save any data if the data is smaller than TEXTURE_CACHE_ENTRY_SIZE. It will just delete the WriteResponder and return. After the llTextureFetch has finished running and decoded it moves to state cache. this invokes LLtextureCache::WriteToCache() which is the only path of saving to the disk cache. I would quite like to commit this to http-texture as it seems very relevant to that branch currently as textures are the focus. So Merov, i think this is your area currently? Regards Robin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges