Hi Robin, On Apr 5, 2009, at 11:39 AM, Robin Cornelius wrote: > As for the unit tests, they don't appear to be in a great shape for > outside of LL builds currently. Although you have a couple working the > majority in test are not even included in the (exported) CMake rules > and > they seem to require quite a bit of TLC to build, I've given up for > the > moment. But will have to play a lot more.
I wasn't blaming you a second for the lack of unit test! That chant for mostly for me and my fellow Lindens. This is something we are trying to get right now but it takes a lot of effort and sometimes we wonder if those would ever catch anything serious. In that case, I do think though that this particular bug would have been caught by unit tests on lltexturecache.cpp if we had written any (in that case, cache a small texture, verify that you can access it using its UUID, this would have failed right there). But you're right, I should write this one as an example rather than ranting about it :) Cheers, - Merov _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges