My personal recommendation would be JSON (could even be LLSD structures serialized to JSON) over a TCP pipe. All of the infrastructure is already there in the viewer.
John On Fri, May 29, 2009 at 3:08 PM, John Hurliman <jhurli...@jhurliman.org>wrote: > UDP is a poor choice for creating pipes between applications. I don't know > how OSX behaves, but the networking stack in the flavors of Linux I'm > familiar with and all versions of Windows are designed to drop UDP packets; > even on the loopback connection. When you hit a certain frequency of message > delivery (which is easy to do on loopback) you will start consistently > dropping some percentage of the data. Even if you design your protocol > around accepting random data loss, the deterministic way that packets are > dropped will almost always lead to unacceptable results. > > As a side note, there is a growing body of evidence that suggests TCP will > outperform UDP even in cases where UDP would be the logical choice. Decades > of testing and tuning, careful synchronization of implementations (see RFC > 1122 and 2988 for example), hardware acceleration of the TCP/IP stack, and a > prioritization of TCP over UDP in today's routing hardware gives it a > seriously unfair advantage. This isn't really related to the choice of > protocol for creating a local pipe though. > > John > > > On Fri, May 22, 2009 at 4:23 PM, Philip Rosedale <phi...@lindenlab.com>wrote: > >> Looks like DBus is TCP based - that still seems unneeded, I think we >> should use UDP, what think? >> >> Jan Ciger wrote: >> > XML is definitely an overkill and certainly shouldn't be used for >> > anything that has aspirations to be lightweight. >> > >> > Just use DBus - that is pretty standard and portable lightweight RPC >> > mechanism and it is in the viewer already - it is used for passing >> > slurls to the viewer from Linux browser. >> > >> > That would also allow easy scripting of the viewer in the future. >> > >> > Regards, >> > >> > Jan >> > >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/SLDev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > >
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