On 2009-06-06, at 17:44, Jan Ciger wrote: > Generating a procedural animation, be it IK, simple reaching anim or > walkcycle is several orders of magnitude more difficult - you have to > actually control the whole thing and calculate positions/ > orientations of > every joint and blend it properly.
If I was talking about a complete procedural animation from scratch, sure, but I'm not. I'm talking about using IK to tweak a canned animation slightly to adjust for differences between avatars. > And you are likely doing this on the > server, because otherwise you wouldn't be able to synchronize two > avatars. It'd all be done in the client. The canned animation would play and when the prims running the tweak got into a certain range of each other they'd get pulled gently together like magnets in jello. The two different clients might not see the same things happening at quite the same time, but that's already true for canned animations. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
