Daniel wrote:
> Hi all,
>
> I'm trying to work with the script function llDetectedTouchUV() to get 
> the mouse coords of a surface of a prim when touched in SecondLife. For 
> that reason I'm currently searching the piece of code, that makes it 
> possible for that script to work in order to understand how it works. 
> Can anybody give me an advice which classes and which functions are 
> involved? I think, is has something to do with the render process of 
> prims in general, but where is the associated function to the script 
> llDetectedTouchUV() located?
>
> Thanks in advance.
>
> best regards
> Daniel
> _______________________________________________
>   

I have collected several open source examples for using the llTouch* 
functions in various ways.

IM Saijanai Kuhn in-world if you haven't found anything useful by the 
time you read this.


L.
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