> I'm looking for the part in the Second Life > Viewer Source code (svn), that makes it possible to get the face / UV > position of a selected prim so that the script function > llDetectedTouchUV() can work.
all that information is computed by our (new) ray tracing code. at the highest level: you want to call gPipeline.lineSegmentIntersectInWorld(start, end, ...) or at a lower level: viewer_object->lineSegmentIntersect(start, end, ...) or at the lowest level for prims (volumes): volume- >lineSegmentIntersect(start, end, ...) or you can just search for "lineSegmentIntersect". :) K. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
