> The other problem with centralising X is network bandwidth. All of the
> graphics have to pass to and fro which means you need both high
> bandwidth low latency and no network problems.
>
> This makes the network a choke point to be watched and will put off
> some people.

One thing that is often forgotten when talking about X these days is that it
was designed for machines and networks comparable to today's mobile phones.

Sure, there was little to no use of bitmaps and client-side font rendering,
but our network and video technology has scaled up with our software
requirements.

X is quite an efficient protocol - certainly better than network framebuffer
protocols such as RFB (VNC's protocol), and even they perform well over low
bandwidth connections. Add compression to X (which is as easy as using ssh
-C -X) and you're doing even better.

The scars from earlier centralised computing fads are still there... :-)

- Jeff


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