Looking at the replies I get in support as well as overall trend in world 
business, I'd say a lot of the product development is moving to Asia.

Cheaper labor allows more developers to be hired for the same budget.  Given 
that Softimage has a smaller market share compared to it's siblings, they're 
probably not going to get much in the way budget increases to fund new 
developments until they come up with something really genius to turn the market 
share in their favor.  But that'll have to come in the results before the 
funding would be granted.  I don't see that happening, therefore they have to 
be more creative with the dollars they have.   It's kind of like salary caps in 
pro sports.  Do you go with high-priced veterans and free agents, or do you 
build from the farm and draft picks?  The answer is to use a good mix.

Overall it's not a bad thing as more bodies allows more issues to be addressed 
that have been piling up due to the cutbacks Avid made on Softimage staff over 
the years.  In some instances that could be healthy because a fresh perspective 
to old problems may be able to do something to improve the fortunes of the 
product.   While it's always nice to have long seasoned veterans around who 
know the innermost workings of the product, too much can stifle development 
because they get caught in particular thought patterns and ways of doing things 
that may hold the product back.  It's human nature.  Not saying that happened 
in this case, just saying in the general case.


Matt



From: [email protected] 
[mailto:[email protected]] On Behalf Of Alex
Sent: Tuesday, April 17, 2012 8:03 AM
To: [email protected]
Subject: Softimage development

I am really sorry for starting another one of the post but was just wondering 
what was going on with the current development of Softimage now that Lu-Eric 
and Guillaume Laforge have both jumped ship to the Maya team now.

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