Looking at the replies I get in support as well as overall trend in world business, I'd say a lot of the product development is moving to Asia.
Cheaper labor allows more developers to be hired for the same budget. Given that Softimage has a smaller market share compared to it's siblings, they're probably not going to get much in the way budget increases to fund new developments until they come up with something really genius to turn the market share in their favor. But that'll have to come in the results before the funding would be granted. I don't see that happening, therefore they have to be more creative with the dollars they have. It's kind of like salary caps in pro sports. Do you go with high-priced veterans and free agents, or do you build from the farm and draft picks? The answer is to use a good mix. Overall it's not a bad thing as more bodies allows more issues to be addressed that have been piling up due to the cutbacks Avid made on Softimage staff over the years. In some instances that could be healthy because a fresh perspective to old problems may be able to do something to improve the fortunes of the product. While it's always nice to have long seasoned veterans around who know the innermost workings of the product, too much can stifle development because they get caught in particular thought patterns and ways of doing things that may hold the product back. It's human nature. Not saying that happened in this case, just saying in the general case. Matt From: [email protected] [mailto:[email protected]] On Behalf Of Alex Sent: Tuesday, April 17, 2012 8:03 AM To: [email protected] Subject: Softimage development I am really sorry for starting another one of the post but was just wondering what was going on with the current development of Softimage now that Lu-Eric and Guillaume Laforge have both jumped ship to the Maya team now.

