Thanks Hilary,
tricky question: does your brilliant Softimage team (I dont doubt it) get 
assigned any movie work?

Autodesk (and previously Alias) marketing has made damn sure that any producer 
knows the ‘only soft used on movie VFX is Maya’ – and it’s hurting me badly 
lately.
If I was more of a business person I would have dropped Softimage a long time 
ago. As much as I like working in it, it is making the business side 
increasingly difficult.
ICE has certainly been a big push, and I do like where 2013 is going, but the 
wealth of Maya opportunities VS the scarcity of Softimage opportunities is hard 
to ignore.
For every Softimage job I get - and I’ve been some great places and met 
wonderful people through them – I miss a handful of Maya opportunities.




From: Hilary Macdonald 
Sent: Tuesday, April 17, 2012 10:44 PM
To: [email protected] 
Subject: Re: Softimage development

It's worth it Peter. I fly the Soft flag here and absolutely promote our small, 
but fantastic team. We've delivered a huge job recently in a crazy time 
schedule - without Andi's brilliance and his knowledge of ICE it couldn't have 
been done.
H


 

From: [email protected] [mailto:[email protected]] 
Sent: Tuesday, April 17, 2012 09:14 PM
To: [email protected] <[email protected]> 
Subject: Re: Softimage development 
 

unfortunately, for many people all over the world, staying on softimage is a 
constant uphill struggle...

george knows i’ve been trying to get softimage adopted, better known and 
appreciated everywhere I went for the past 11 years – but looking back one 
wonders if it was worth it.


From: Eric Turman 
Sent: Tuesday, April 17, 2012 9:45 PM
To: [email protected] 
Subject: Re: Softimage development

#3 sound suspiciously congruous to #1


On Tue, Apr 17, 2012 at 2:37 PM, Stefan Andersson <[email protected]> wrote:

  3.) Just go with the flow that your company is going with. :) 

  -stefan





  On Tue, Apr 17, 2012 at 8:55 PM, [email protected] 
<[email protected]> wrote:



    The way I see it, everyone has two choices:


    1) Complain that XSI is dying and resign yourself to that fact. In doing so,
    you'll be sustaining the rumour, and making it a self-fulfilling prophesy.
    2) Start fighting back against the cynicism (as understandable as it may or 
may
    not be) and get out there and actively promote XSI in every way you can. If 
it
    doesn't work, who cares, at least you tried.



    I'm doing option 2. What about you?



    It's only over for XSI the moment the XSI community go "meh... it's over 
isn't
    it".



    Andy





    On 17 April 2012 at 19:39 Grahame Fuller <[email protected]> 
wrote:

    > And in fact, none of the developers mentioned have worked on SI from the 
start
    > of it. There has always been a certain amount of churn. It's normal, and
    > pretty much the same everywhere.
    >
    > gray
    >
    > -----Original Message-----
    > From: [email protected]
    > [mailto:[email protected]] On Behalf Of Steven Caron
    > Sent: Tuesday, April 17, 2012 02:07 PM
    > To: [email protected]
    > Subject: Re: Softimage development
    >
    > thats only a fraction of the people that have left since the
    > acquisition. some left entirely and some moved to another projects.
    > not to sound gloomy but even with those talented people leaving there
    > is progress and (i can't be certain) growth.
    >
    > On Tue, Apr 17, 2012 at 10:54 AM, Matt Morris <[email protected]> wrote:
    > > Its always good to have some new blood in the team, hopefully it leads 
to
    > > new ways of approaching old problems and is good for the software. 
However
    > > we do seem to have lost an awful lot of knowledgable people since 
autodesk
    > > took over, Luc, Guillaume, Halfdan, Phil Taylor, Helge... Its not easy 
to
    > > replace that much experience.
    > >
    > >
    > > On 17 April 2012 18:45, Xavier Lapointe <[email protected]> 
wrote:
    > >>
    > >> I'd like to know them. Are some of them on the mailinglist?
    > >>
    > >> Always cool to know their background.
    > >
    > >
    > >
    > >
    > > --
    > > www.matinai.com





  -- 

  STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se






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