I haven't had time to read all the responses to this particular subject so
forgive the redundancy if there is some. 

 

Purely as a myopic, self involved, habit driven , old school 3D artist, I
use what I have become familiar with. I am comfortable with the tools I use
and I have not been given a truly viable reason to shift. There have been
times in the past when I have had to change my tool set and found it
interesting and even inspiring. The reasons for which have been driven by
necessity and staying at a certain capability level. I do not see shifting
to Maya as being with in any of this vein. I am not really gaining anything
except the obvious ones that don't need to be mentioned nor are truly
relevant as it is not a gain in capability. I understand the given arguments
but those are not relevant here, within my own fore mentioned issue. I am
speaking solely in using soft as an artist's tool, which by the way, should
be the basis for any use of a tool although I know that is terribly
idealistic. I also default back to my first sentence as to why I put myself
in such peril. 

 

Adopting both is not a viable solution for a small company. Those in charge
make a decision for core software, live with that choice and if they need to
move to Maya, they move to Maya. I admit, personally and all those I know
who work with both, prefer soft. I understand this is not an average nor an
objective opinion. I resonate with Peter's take because, yes I have not
taken opportunities because they were exclusively Maya run projects. It's a
tough reality however, I will still push for Soft. 

 

Scott Lange

Animation and VFX

 

 

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Adam Sale
Sent: Tuesday, April 17, 2012 6:43 PM

 

adopt both?

On Tue, Apr 17, 2012 at 3:30 PM, <[email protected]> wrote:

Thanks Hilary,

tricky question: does your brilliant Softimage team (I dont doubt it) get
assigned any movie work?

 

Autodesk (and previously Alias) marketing has made damn sure that any
producer knows the 'only soft used on movie VFX is Maya' - and it's hurting
me badly lately.

If I was more of a business person I would have dropped Softimage a long
time ago. As much as I like working in it, it is making the business side
increasingly difficult.

ICE has certainly been a big push, and I do like where 2013 is going, but
the wealth of Maya opportunities VS the scarcity of Softimage opportunities
is hard to ignore.

For every Softimage job I get - and I've been some great places and met
wonderful people through them - I miss a handful of Maya opportunities.

 

 

 

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