oh havn't seen that one or any cool examples of this 'trace' node. and which one.. the path tracer, ray tracer or the image tracer?? :)
for a simplified image trace to 3D geom we can read in image or texturemap data, turn that into particles, (with pixel particles) in ICE do analysis on color / brightness thresholds of each particle to leave / delete particles then mesh this with polygoniser... done! :) or even old school, displace some geometry with the image and chop off the displaced geometry... or am I missing the point of this node? On 18 April 2012 18:56, Steven Caron <[email protected]> wrote: > ya, i like that trace node. i am not quite smart enough to make one of my > own > > > On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon <[email protected]>wrote: > >> +1... trying to push a L-System solver a la Houdini into ice.... >> what about the tracer node? man, I want it so bad in soft... >> > >

