oh havn't seen that one or any cool examples of this 'trace' node. and
which one.. the path tracer,  ray tracer or the image tracer??  :)

for a simplified image trace to 3D geom we can read in image or texturemap
data, turn that into particles, (with pixel particles) in ICE do analysis
on color / brightness thresholds of each particle to leave / delete
particles then mesh this with  polygoniser...  done! :)  or even old
school, displace some geometry with the image and chop off the displaced
geometry...  or am I missing the point of this node?








On 18 April 2012 18:56, Steven Caron <[email protected]> wrote:

> ya, i like that trace node. i am not quite smart enough to make one of my
> own
>
>
> On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon <[email protected]>wrote:
>
>> +1... trying to push a L-System solver a la Houdini into ice....
>>  what about the tracer node? man, I want it so bad in soft...
>>
>
>

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