yeah just watching this http://www.digitaltutors.com/11/training.php?vid=1022&autoplay=1
which in essence is really just adobe illustrators trace bitmap, which is what - a 1988 feature? pretty much all vector line based apps have this since the beginning so Im called 'meh' on this one :) On 18 April 2012 20:01, Steven Caron <[email protected]> wrote: > http://www.sidefx.com/docs/houdini12.0/nodes/sop/trace > > On Wed, Apr 18, 2012 at 11:58 AM, Rob Chapman <[email protected]>wrote: > >> oh havn't seen that one or any cool examples of this 'trace' node. and >> which one.. the path tracer, ray tracer or the image tracer?? :) >> >> for a simplified image trace to 3D geom we can read in image or >> texturemap data, turn that into particles, (with pixel particles) in ICE >> do analysis on color / brightness thresholds of each particle to leave / >> delete particles then mesh this with polygoniser... done! :) or even old >> school, displace some geometry with the image and chop off the displaced >> geometry... or am I missing the point of this node? >> >> >> >> >> >> >> >> >> On 18 April 2012 18:56, Steven Caron <[email protected]> wrote: >> >>> ya, i like that trace node. i am not quite smart enough to make one of >>> my own >>> >>> >>> On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon <[email protected]>wrote: >>> >>>> +1... trying to push a L-System solver a la Houdini into ice.... >>>> what about the tracer node? man, I want it so bad in soft... >>>> >>> >>> >> >

