Well I guess a welcome all is appropriate, and lets collaborate to maintain
Soft being a leading edge , kickass piece of 3D software for many years to
come (crossing fingers) :)

It is sad to see the oldies leave ship for Maya (which seems to turn out as
bugridden as usual every year - yes, we have a Maya dept. here) but I guess
I am glad a new team is in place.

Best Regards

Morten Bartholdy
VFX Supervisor/3D Lead
www.gimmickvfx.com


Den 19. april 2012 kl. 12:14 skrev Chun-Pong Yu
<[email protected]>:

> Luc-Eric's comments are a good segway for me to introduce some members of
the new team and what they're working on.  We've been lurking on the list
so far, and have been amazed by the passion of most in the community for
Softimage and will support it as best as we can.  Now that Luc-Eric,
Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
we'll be participating more actively especially when there're technical
issues reported.
>
> We're all based in Singapore btw (so the comments on durians were apt)
where the cost of labour isn't that much different from Montreal and
certainly much higher (3x?) than in China.  And there're more people in the
team than there were in Montreal two years ago.  Moreover, folks like JF,
Francis, David, Manny, Graham, etc. are still around (the first 3 are in
fact still developing enhancements and bug fixes for customers).  Hence
Autodesk is still investing in the Softimage since guess what?  Soft still
makes money for the company.
>
> It's true that the team doesn't know the code as well as Luc-Eric and
team but that's not to say that we're newbies to software development, 3D
graphics, simulations, rendering, etc. either.  Sure, we don't have the
10-15 year histories with Soft that the "old" team had, but we're happy to
say that they're still around (even many from the acquisition who
eventually moved to other Autodesk teams) and still helping out when
there's a need.  But that should go down as we become more familiar with
the code.
>
> So here goes:
>
> Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
middleware and runtime engines for 8 yrs.
> Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
games development.
> John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
rendering and engine systems.
> Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math,
physics simulation, rendering while at LucasArts.
> Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
etc while at another team at Autodesk.
>
> Me?  I just manage the team so am the "overhead" :-)
>
> If you're ever in Singapore, we'd love to meet you.
>
> Regards,
> Chun Pong
>
>
> -----Original Message-----
> From: [email protected]
[mailto:[email protected]] On Behalf Of Luc-Eric
Rousseau
> Sent: Wednesday, 18 April, 2012 10:38 PM
> To: [email protected]
> Subject: Re: Softimage development
>
> On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
<[email protected]> wrote:
> > It is a bit bad that even after so many concerns displayed from
> > customer about Softimage and AD's plans for it, that not a single
> > official line of word was put out.
> > Is it so hard to let people know what is going on and where does it
> > all lead?
>
> Actually, you're getting a lot of official information right here in this
thread.
>
> None of us moving to the new Maya FX Montreal team, which is led by me,
are really doing it to quit Softimage, it's just a natural evolution of
thing. As written previously, this was planned and we've been hiring and
training a whole lot of new group of great people to work on Softimage.
>
> So what does that mean? Well first it means that Autodesk is committed to
continuing the development of Softimage - otherwise we wouldn't be spending
so much effort building a new team.  We worked a lot on this!
>  I interviewed every single one of these guys - and some we rejected.
> The new guys have backgrounds in game production, real time shader,
physics, etc.  They're bring new ideas and skills.
>
> And it also means that Autodesk is renewing its effort on the Maya FX's
toolset, which is not super interesting to you guys obviously, but is that
a thing that makes sense.
>
> It's hard to leave Softimage, but it's also hard to not get excited with
the new projects.  We're going to Digital Domain and ILM this week with
Duncan. New experiences!  If we can just stop hitting the S key to orbit
the camera, everything will be fine.

Reply via email to