Im on teitter which shall i follow
On Apr 19, 2012 4:53 PM, "Brent McPherson" <[email protected]>
wrote:

> Don't worry. I'm sure they'll stop fixing the long standing requests after
> the *honeymoon* period is over! ;-)
> --
> Brent
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Eric Cosky
> Sent: 19 April 2012 14:40
> To: [email protected]
> Subject: RE: Intro to the new team (was RE: Softimage development)
>
> Welcome!
>
> Changes to teams can be a good, sometimes great, thing.
>
> I know people use Softimage for all kinds of things but personally I
> became a Softimage user because it seemed to be the most game-dev focused
> of the big 3 so I am glad to see people from the game industry join the
> team. Not because I expect Softimage to change focus or anything, I'm
> thinking it might bring new ideas and perspectives to old tasks and
> processes that maybe could be better. Game dev programmers tend to be very
> passionate about their work and IMHO it can only mean good things for
> Softimage to be pulling experience from the game industry.
>
> Also, if it is anything like most places I've worked, new team members are
> often happy get their feet wet by fixing long standing "easy" bugs that
> have been neglected for way too long (MOTOR null pointer crashes anyone?)
> because the experienced people didn't want to be distracted from the cool
> new stuff they want/need to do to keep the job interesting.
>
> I'd love to visit Singapore :)
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Chun-Pong Yu
> Sent: Thursday, April 19, 2012 3:14 AM
> To: [email protected]
> Subject: RE: Intro to the new team (was RE: Softimage development)
>
> Luc-Eric's comments are a good segway for me to introduce some members of
> the new team and what they're working on.  We've been lurking on the list
> so far, and have been amazed by the passion of most in the community for
> Softimage and will support it as best as we can.  Now that Luc-Eric,
> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
> we'll be participating more actively especially when there're technical
> issues reported.
>
> We're all based in Singapore btw (so the comments on durians were apt)
> where the cost of labour isn't that much different from Montreal and
> certainly much higher (3x?) than in China.  And there're more people in the
> team than there were in Montreal two years ago.  Moreover, folks like JF,
> Francis, David, Manny, Graham, etc. are still around (the first 3 are in
> fact still developing enhancements and bug fixes for customers).  Hence
> Autodesk is still investing in the Softimage since guess what?  Soft still
> makes money for the company.
>
> It's true that the team doesn't know the code as well as Luc-Eric and team
> but that's not to say that we're newbies to software development, 3D
> graphics, simulations, rendering, etc. either.  Sure, we don't have the
> 10-15 year histories with Soft that the "old" team had, but we're happy to
> say that they're still around (even many from the acquisition who
> eventually moved to other Autodesk teams) and still helping out when
> there's a need.
> But that should go down as we become more familiar with the code.
>
> So here goes:
>
> Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
> middleware and runtime engines for 8 yrs.
> Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
> games development.
> John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
> rendering and engine systems.
> Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
> simulation, rendering while at LucasArts.
> Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
> etc while at another team at Autodesk.
>
> Me?  I just manage the team so am the "overhead" :-)
>
> If you're ever in Singapore, we'd love to meet you.
>
> Regards,
> Chun Pong
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Luc-Eric
> Rousseau
> Sent: Wednesday, 18 April, 2012 10:38 PM
> To: [email protected]
> Subject: Re: Softimage development
>
> On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic <
> [email protected]> wrote:
> > It is a bit bad that even after so many concerns displayed from
> > customer about Softimage and AD's plans for it, that not a single
> > official line of word was put out.
> > Is it so hard to let people know what is going on and where does it
> > all lead?
>
> Actually, you're getting a lot of official information right here in this
> thread.
>
> None of us moving to the new Maya FX Montreal team, which is led by me,
> are really doing it to quit Softimage, it's just a natural evolution of
> thing.
> As written previously, this was planned and we've been hiring and training
> a whole lot of new group of great people to work on Softimage.
>
> So what does that mean? Well first it means that Autodesk is committed to
> continuing the development of Softimage - otherwise we wouldn't be spending
> so much effort building a new team.  We worked a lot on this!
>  I interviewed every single one of these guys - and some we rejected.
> The new guys have backgrounds in game production, real time shader,
> physics, etc.  They're bring new ideas and skills.
>
> And it also means that Autodesk is renewing its effort on the Maya FX's
> toolset, which is not super interesting to you guys obviously, but is that
> a thing that makes sense.
>
> It's hard to leave Softimage, but it's also hard to not get excited with
> the new projects.  We're going to Digital Domain and ILM this week with
> Duncan.
> New experiences!  If we can just stop hitting the S key to orbit the
> camera, everything will be fine.
>
>
>

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