Welcome Chun Pong and colleagues!
Nice move to introduce yourselfes here, I'm really looking forward to what you
will come up with in the future.
Greetings from Vienna, Austria
Stefan
Luc-Eric's comments are a good segway for me to introduce some members of the
new team and what they're working on. We've been lurking on the list so far,
and have been amazed by the passion of most in the community for Softimage and
will support it as best as we can. Now that Luc-Eric, Guillaume LaForge,
Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating
more actively especially when there're technical issues reported.
We're all based in Singapore btw (so the comments on durians were apt) where
the cost of labour isn't that much different from Montreal and certainly much
higher (3x?) than in China. And there're more people in the team than there
were in Montreal two years ago. Moreover, folks like JF, Francis, David,
Manny, Graham, etc. are still around (the first 3 are in fact still developing
enhancements and bug fixes for customers). Hence Autodesk is still investing
in the Softimage since guess what? Soft still makes money for the company.
It's true that the team doesn't know the code as well as Luc-Eric and team but that's not
to say that we're newbies to software development, 3D graphics, simulations, rendering,
etc. either. Sure, we don't have the 10-15 year histories with Soft that the
"old" team had, but we're happy to say that they're still around (even many
from the acquisition who eventually moved to other Autodesk teams) and still helping out
when there's a need. But that should go down as we become more familiar with the code.
So here goes:
Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware
and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games
development.
John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and
engine systems.
Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics
simulation, rendering while at LucasArts.
Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc
while at another team at Autodesk.
Me? I just manage the team so am the "overhead" :-)
If you're ever in Singapore, we'd love to meet you.
Regards,
Chun Pong
--
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Stefan Kubicek Co-founder
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keyvis digital imagery
Wehrgasse 9 - GrĂ¼ner Hof
1050 Vienna Austria
Phone: +43/699/12614231
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