Welcome Chun Pong and colleagues!

Nice move to introduce yourselfes here, I'm really looking forward to what you 
will come up with in the future.

Greetings from Vienna, Austria

        Stefan


Luc-Eric's comments are a good segway for me to introduce some members of the 
new team and what they're working on.  We've been lurking on the list so far, 
and have been amazed by the passion of most in the community for Softimage and 
will support it as best as we can.  Now that Luc-Eric, Guillaume LaForge, 
Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating 
more actively especially when there're technical issues reported.

We're all based in Singapore btw (so the comments on durians were apt) where 
the cost of labour isn't that much different from Montreal and certainly much 
higher (3x?) than in China.  And there're more people in the team than there 
were in Montreal two years ago.  Moreover, folks like JF, Francis, David, 
Manny, Graham, etc. are still around (the first 3 are in fact still developing 
enhancements and bug fixes for customers).  Hence Autodesk is still investing 
in the Softimage since guess what?  Soft still makes money for the company.

It's true that the team doesn't know the code as well as Luc-Eric and team but that's not 
to say that we're newbies to software development, 3D graphics, simulations, rendering, 
etc. either.  Sure, we don't have the 10-15 year histories with Soft that the 
"old" team had, but we're happy to say that they're still around (even many 
from the acquisition who eventually moved to other Autodesk teams) and still helping out 
when there's a need.  But that should go down as we become more familiar with the code.

So here goes:

Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games middleware 
and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in games 
development.
John Tensuan - Rendering, Data Management.  Last in Ubisoft doing rendering and 
engine systems.
Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics 
simulation, rendering while at LucasArts.
Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++, etc 
while at another team at Autodesk.

Me?  I just manage the team so am the "overhead" :-)

If you're ever in Singapore, we'd love to meet you.

Regards,
Chun Pong



--
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Stefan Kubicek                   Co-founder
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          keyvis digital imagery
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