Yeah, I remember this convo from a ways back. Reordering things in the explorer 
view to get them to export properly was the solution you and szabolcs had 
mentioned.

So you say obj only supports one of each type of sample cluster property per 
mesh. Does this mean that it supports only one property per mesh being 
exported.....or it supports one of each "type".....i.e. You can export user 
normals and one uv set...........but you wouldn't be able to get two uv sets 
out with a user normal as well? I'm guessing you mean the latter as it appears 
to be the case with max/maya obj export when getting smoothing groups/normals 
into game engines with UV's intact.

Also, what was it again that makes the .obj files so much larger when exported 
from Soft? The way they handle UV's is inherently different which adds to the 
amount of data??

From: [email protected] 
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Thursday, April 26, 2012 2:13 PM
To: [email protected]
Subject: RE: OBJ exporter

BTW - I reported the bug long ago.


From: [email protected] 
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Thursday, April 26, 2012 11:12 AM
To: [email protected]
Subject: RE: OBJ exporter

There is a limitation of OBJ only supporting 1 of each type of sample cluster 
property per mesh.  But in the case of the Softimage OBJ exporter, I'd call it 
a design flaw as the user should be able to specify which of the existing 
sample cluster properties should go out the door.  For example, an object with 
2 texture projections.

Matt



From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Williams, Wayne
Sent: Thursday, April 26, 2012 11:10 AM
To: [email protected]<mailto:[email protected]>
Subject: RE: OBJ exporter

Is that an inherent limitation to the obj format itself? User normals and uv's 
appear to come out of max/maya properly no?

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Matt Lind
Sent: Thursday, April 26, 2012 1:33 PM
To: [email protected]<mailto:[email protected]>
Subject: RE: OBJ exporter

The issue with the OBJ exporter is it only exports a single sample cluster 
property.  A sample cluster property is any of type: Texture UVs, User Normal, 
or Vertex Color.  In our experience the OBJ exporter chooses and exports only 
the most recently created sample cluster on the object.

Matt





From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Szabolcs Matefy
Sent: Thursday, April 26, 2012 12:24 AM
To: [email protected]<mailto:[email protected]>
Subject: OBJ exporter

Hey guys,

Can somebody (Stephen ;) ) confirm that the OBJ exporter is still broken?

My issues so far:


-          UVs are not optimized (not welded)

-          If there is a user normal cluster UV data is not exported


Cheers


Szabolcs
___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli

Reply via email to