material 0 is using the standard material applied on your object (so it can be the scene material or an other applied locally or from a group/partition). It is explained somewhere in the doc I think.
Guillaume Laforge Sent from my phone On 2012-05-03, at 11:05, Alan Fregtman <[email protected]> wrote: > Found the problem... > > I hadn't noticed that apparently a MaterialID of 0 is not permitted > (and not noticed you used 1 in your screenshot.) I was under the > impression that 0 = first, but apparently 0 is not a good MaterialID > to set and the first = 1. Everything works fine now. > > In retrospect I should've paid extra attention to the integer of 1 in > your screenshot and the sample tree screenshot from the "Cloning and > Copying Topology in ICE" docs page. It even says: "The value 0 is for > polygons that use the object's material." but it's not in bold or > anything. That's a pretty important point imho. > > Sorry for the noise. > Cheers, > > -- Alan > > > On Thu, May 3, 2012 at 10:55 AM, Guillaume Laforge > <[email protected]> wrote: >> What are the values of Materials and MaterialID on the source object ? (Add >> an Attribute Display property to read them ) >> >> >> On Thu, May 3, 2012 at 10:49 AM, Alan Fregtman <[email protected]> >> wrote: >>> >>> Hmmm, it's not displaying the materials so I think something's wrong >>> still. >>> >>> If I apply the source material on the ice polymesh object then I can >>> see the UVs transferred properly, but it's not setting materials from >>> source. >>> >>> I put "Set Materials from Library" and "Set Material ID" like in your >>> screenshot. No luck. What else could it be? >>> >>> >>> On Thu, May 3, 2012 at 9:56 AM, Alan Fregtman <[email protected]> >>> wrote: >>>> Ouuhhh.... *hides for missing that part of the docs* >>>> >>>> Thanks Guillaume! >>>> >>>> >>>> On Thu, May 3, 2012 at 9:45 AM, Guillaume Laforge >>>> <[email protected]> wrote: >>>>> >>>>> It is always better with a picture :) : >>>>> >>>>> >>>>> >>>>> On Thu, May 3, 2012 at 9:35 AM, Guillaume Laforge >>>>> <[email protected]> wrote: >>>>>> >>>>>> Hi Alan, >>>>>> >>>>>> From the doc >>>>>> : >>>>>> http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/iceref_Create_Copies_from_Polygon_Mesh.htm,topicNumber=d30e616076 >>>>>> >>>>>> It is saying that it will copy the Materials and MaterialID >>>>>> attributes. Do you have such data on your grid ? >>>>>> >>>>>> Guillaume >>>>>> >>>>>> >>>>>> On Thu, May 3, 2012 at 9:29 AM, Alan Fregtman >>>>>> <[email protected]> wrote: >>>>>>> >>>>>>> Hey guys, >>>>>>> >>>>>>> Anyone had any problems with this compound? I'm on 2012.SAP at work >>>>>>> and I enabled the Texture Projection options in the compound, but it >>>>>>> doesn't >>>>>>> seem to transfer them. Material isn't transferring either it seems. >>>>>>> >>>>>>> The source mesh is a super simple grid with a frozen planar XZ >>>>>>> projection. >>>>>>> >>>>>>> Anyone seen any problems like this before? >>>>>>> Cheers, >>>>>>> >>>>>>> -- Alan >>>>>>> >>>>>> >>>>> >>> >> >

