material 0 is using the standard material applied on your object (so it can be 
the scene material or an other applied locally or from a group/partition). It 
is explained somewhere in the doc I think.


Guillaume Laforge

Sent from my phone

On 2012-05-03, at 11:05, Alan Fregtman <[email protected]> wrote:

> Found the problem...
> 
> I hadn't noticed that apparently a MaterialID of 0 is not permitted
> (and not noticed you used 1 in your screenshot.) I was under the
> impression that 0 = first, but apparently 0 is not a good MaterialID
> to set and the first = 1. Everything works fine now.
> 
> In retrospect I should've paid extra attention to the integer of 1 in
> your screenshot and the sample tree screenshot from the "Cloning and
> Copying Topology in ICE" docs page. It even says: "The value 0 is for
> polygons that use the object's material." but it's not in bold or
> anything. That's a pretty important point imho.
> 
> Sorry for the noise.
> Cheers,
> 
>   -- Alan
> 
> 
> On Thu, May 3, 2012 at 10:55 AM, Guillaume Laforge
> <[email protected]> wrote:
>> What are the values of Materials and MaterialID on the source object ? (Add
>> an Attribute Display property to read them )
>> 
>> 
>> On Thu, May 3, 2012 at 10:49 AM, Alan Fregtman <[email protected]>
>> wrote:
>>> 
>>> Hmmm, it's not displaying the materials so I think something's wrong
>>> still.
>>> 
>>> If I apply the source material on the ice polymesh object then I can
>>> see the UVs transferred properly, but it's not setting materials from
>>> source.
>>> 
>>> I put "Set Materials from Library" and "Set Material ID" like in your
>>> screenshot. No luck. What else could it be?
>>> 
>>> 
>>> On Thu, May 3, 2012 at 9:56 AM, Alan Fregtman <[email protected]>
>>> wrote:
>>>> Ouuhhh.... *hides for missing that part of the docs*
>>>> 
>>>> Thanks Guillaume!
>>>> 
>>>> 
>>>> On Thu, May 3, 2012 at 9:45 AM, Guillaume Laforge
>>>> <[email protected]> wrote:
>>>>> 
>>>>> It is always better with a picture :) :
>>>>> 
>>>>> 
>>>>> 
>>>>> On Thu, May 3, 2012 at 9:35 AM, Guillaume Laforge
>>>>> <[email protected]> wrote:
>>>>>> 
>>>>>> Hi Alan,
>>>>>> 
>>>>>> From the doc
>>>>>> : 
>>>>>> http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/iceref_Create_Copies_from_Polygon_Mesh.htm,topicNumber=d30e616076
>>>>>> 
>>>>>> It is saying that it will copy the Materials and MaterialID
>>>>>> attributes. Do you have such data on your grid ?
>>>>>> 
>>>>>> Guillaume
>>>>>> 
>>>>>> 
>>>>>> On Thu, May 3, 2012 at 9:29 AM, Alan Fregtman
>>>>>> <[email protected]> wrote:
>>>>>>> 
>>>>>>> Hey guys,
>>>>>>> 
>>>>>>> Anyone had any problems with this compound? I'm on 2012.SAP at work
>>>>>>> and I enabled the Texture Projection options in the compound, but it 
>>>>>>> doesn't
>>>>>>> seem to transfer them. Material isn't transferring either it seems.
>>>>>>> 
>>>>>>> The source mesh is a super simple grid with a frozen planar XZ
>>>>>>> projection.
>>>>>>> 
>>>>>>> Anyone seen any problems like this before?
>>>>>>> Cheers,
>>>>>>> 
>>>>>>>    -- Alan
>>>>>>> 
>>>>>> 
>>>>> 
>>> 
>> 
> 

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