try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't achieve the same result with mr, or that the Arnold result itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy <x...@colorshopvfx.dk <mailto:x...@colorshopvfx.dk>> wrote:

    Here are a couple of images showing what I am doing:

    http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg

    
http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg


    I just need to randomize of the geometrys y-rotation, and
    according to the docs and pointers given here earlier this should
    do the trick, but no go. Is there a magic step I might have missed
    to get it working?

    /Morten




    Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy
    <x...@colorshopvfx.dk <mailto:x...@colorshopvfx.dk>>:

        I have a nice setup which creates lovely grass deforming
        geometry instances on strands so I can have turbulent wind
        moving the strands around. I am using Emit Strands for this,
        but I seem to be unable to randomize the instance
        y-orientation using a Randomize Rotation by Cone - they are
        unaffected by this. If I create a different setup using Emit
        from Geometry and Create Strands on that, I can control the
        y-rotation, but then the instances are upside down, and my non
        simulated turbulence does not work.

        How can I get to control instance y-rotation when using Emit
        Strands?

        MOrten





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christian keller
visual effects|direction

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