Arda, so when it renders they are facing the wrong way? as in they are all
pointing inwards rather than outwards?  just revere the instance and freeze
- it will look wrong in openGL but render correctly.

On 16 May 2012 15:29, Arda Sernaz <[email protected]> wrote:

>  Rob,
>
> i set both particle and strand orientation but nothing changed after , i
> used align to surface node. in opengl view instances oriented correctly but
> when i render it is different.
>
> On 5/16/2012 4:42 PM, Rob Chapman wrote:
>
> Sandy, just so you know because it isnt that obvious, it was me that wrote
> that tutorial :)  also Arda, I imagine the orientation problem you are
> having is because they are all on a sphere rather than a grid - are you
> taking the spheres normal into account regarding the orientation?  And as
> for OP, Morten am not sure why your orientation is having the effect it is,
> perhaps because you are setting the orientation only on emit then doing
> something else that effects it. try putting the orientation back on as the
> last step in the ice tree.
>
> best regards
>
> Rob 'tekano' chapman
>
> On 16 May 2012 14:23, Sandy Sutherland <[email protected]
> > wrote:
>
>>
>> https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc
>>
>> Here ya go - it is that system that Rob mentions, I added more particle
>> segments to allow more accurate collision - but otherwise the same thing -
>> you can add forces such as wind into the mix on the particle setups - it is
>> a really nice method to do it!
>>
>> Cheers
>>
>>
>> S.
>> _____________________________
>> Sandy Sutherland
>> Technical Supervisor
>> [email protected]
>> _____________________________
>>
>>
>>
>>
>>   ------------------------------
>> *From:* [email protected] [
>> [email protected]] on behalf of olivier jeannel [
>> [email protected]]
>> *Sent:* 16 May 2012 14:59
>>
>> *To:* [email protected]
>> *Subject:* Re: ICE strand orientation trouble - again :/ now with images
>>
>>   Ahem, I'd be curious too ^^
>>
>>
>> Le 16/05/2012 14:29, Morten Bartholdy a écrit :
>>
>> I would be very interested in that one Sandy :)
>>
>>
>>
>> Morten
>>
>>
>> Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
>> <[email protected]> <[email protected]>:
>>
>>
>>  I can send you a scene I developed based on a technique I came across
>> somewhere to do awesome simulated strands, by creating particle systems to
>> loft the strands between and doing the sim on the particles - this allow
>> you to set orientation on the particles and then the strands - I was using
>> it to do grass and bushes being flattened by a vehicle and I had the
>> bushes/grass randomly oriented as I was rendering a field using strand
>> deforming.
>>
>> S.
>>
>> _____________________________
>> Sandy Sutherland
>> Technical Supervisor
>> [email protected]
>> _____________________________
>>
>>
>>
>>   ------------------------------
>> *From:* [email protected] [
>> [email protected]] on behalf of Arda Sernaz [
>> [email protected]]
>> *Sent:* 16 May 2012 14:16
>> *To:* [email protected]
>> *Subject:* Re: ICE strand orientation trouble - again :/ now with images
>>
>> Yes i tried a feather instance on strands but i couldn't set the
>> orientation...
>>
>> On 5/16/2012 1:37 PM, Christian Keller wrote:
>>
>> try the loft ... checkbox in your create strands compound.
>> and if you use the sitoa strand compound, there´s also one for the
>> rotations.
>> not sitting in front of xsi now, but sure you´ll figure it out within
>> one minute ;)
>>
>> Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
>>
>> You posted an Arnold render. You mean that you can't achieve the same
>> result with mr, or that the Arnold result itself is wrong?
>> Stefano
>>
>> On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy < [email protected]> 
>> wrote:
>>
>>
>>  Here are a couple of images showing what I am doing:
>>
>>
>>
>> http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
>>
>>
>>
>>
>> http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg
>>
>>
>>
>> I just need to randomize of the geometrys y-rotation, and according to
>> the docs and pointers given here earlier this should do the trick, but no
>> go. Is there a magic step I might have missed to get it working?
>>
>>
>>
>> /Morten
>>
>>
>>
>>
>>
>>
>> Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy < [email protected]>:
>>
>>
>>
>> I have a nice setup which creates lovely grass deforming geometry
>> instances on strands so I can have turbulent wind moving the strands
>> around. I am using Emit Strands for this, but I seem to be unable to
>> randomize the instance y-orientation using a Randomize Rotation by Cone -
>> they are unaffected by this. If I create a different setup using Emit from
>> Geometry and Create Strands on that, I can control the y-rotation, but then
>> the instances are upside down, and my non simulated turbulence does not
>> work.
>>
>>
>>
>> How can I get to control instance y-rotation when using Emit Strands?
>>
>>
>>
>> MOrten
>>
>>
>>
>>
>>
>>
>>
>>
>>           --
>>           christian keller
>>           visual effects|direction
>>           m +49 179 69 36 248
>>           f +49 40 386 835 33
>>           [email protected]
>>
>>
>>
>>          --
>>          Ardahan SERNAZ
>>          VFX TD
>>          www.lhvfx.com
>>
>>
>>
>>
>>
>>
>
>
> --
> Ardahan SERNAZ
> VFX TDwww.lhvfx.com
>
>

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