I would be very interested in that one Sandy :) Morten
Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland <sandy.sutherl...@triggerfish.co.za>: > I can send you a scene I developed based on a technique I came across > somewhere to do awesome simulated strands, by creating particle systems to > loft the strands between and doing the sim on the particles - this allow > you to set orientation on the particles and then the strands - I was using > it to do grass and bushes being flattened by a vehicle and I had the > bushes/grass randomly oriented as I was rendering a field using strand > deforming. > > S. > > _____________________________ > Sandy Sutherland > Technical Supervisor > sandy.sutherl...@triggerfish.co.za > _____________________________ > > > > ------------------------------------------------------------------------ > From: softimage-boun...@listproc.autodesk.com > [softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz > [a...@lhvfx.com] > Sent: 16 May 2012 14:16 > To: softimage@listproc.autodesk.com > Subject: Re: ICE strand orientation trouble - again :/ now with images > > Yes i tried a feather instance on strands but i couldn't set the > orientation... > > On 5/16/2012 1:37 PM, Christian Keller wrote: > > create strands compound. > > and if you use the sitoa strand compound, there´s also one for the > > rotations. > > not sitting in front of xsi now, but sure you´ll figure it out within > > one minute ;) > > > > Am 16.05.2012 11:36, schrieb Stefano Jannuzzo: > > > mean that you can't achieve the same result with mr, or that the Arnold > > > result itself is wrong? > > > Stefano > > > > > > On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy < x...@colorshopvfx.dk > > > <mailto:x...@colorshopvfx.dk> > wrote: > > > > Here are a couple of images showing what I am doing: > > > > > > > > http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg > > > > <http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg> > > > > > > > > http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg > > > > <http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg> > > > > > > > > I just need to randomize of the geometrys y-rotation, and according to > > > > the > > > > docs and pointers given here earlier this should do the trick, but no > > > > go. > > > > Is there a magic step I might have missed to get it working? > > > > > > > > /Morten > > > > > > > > > > > > > > > > > > > > > > > > Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy < x...@colorshopvfx.dk > > > > <mailto:x...@colorshopvfx.dk> >: > > > > > > > > > > > > > > I have a nice setup which creates lovely grass deforming geometry > > > > > instances > > > > > on strands so I can have turbulent wind moving the strands around. I > > > > > am > > > > > using Emit Strands for this, but I seem to be unable to randomize the > > > > > instance y-orientation using a Randomize Rotation by Cone - they are > > > > > unaffected by this. If I create a different setup using Emit from > > > > > Geometry > > > > > and Create Strands on that, I can control the y-rotation, but then the > > > > > instances are upside down, and my non simulated turbulence does not > > > > > work. > > > > > > > > > > How can I get to control instance y-rotation when using Emit Strands? > > > > > > > > > > MOrten > > > > > > > > > > > > > > > > > > > > > -- > > christian keller > > visual effects|direction > > m +49 179 69 36 248 > > f +49 40 386 835 33 > > chris3...@me.com <mailto:chris3...@me.com> > > > > > > > > -- > Ardahan SERNAZ > VFX TD > www.lhvfx.com <http://www.lhvfx.com> > >