I would be very interested in that one Sandy :)

Morten


Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
<sandy.sutherl...@triggerfish.co.za>:

> I can send you a scene I developed based on a technique I came across
> somewhere to do awesome simulated strands, by creating particle systems to
> loft the strands between and doing the sim on the particles - this allow
> you to set orientation on the particles and then the strands - I was using
> it to do grass and bushes being flattened by a vehicle and I had the
> bushes/grass randomly oriented as I was rendering a field using strand
> deforming.
> 
> S.
> 
> _____________________________
> Sandy Sutherland
> Technical Supervisor
> sandy.sutherl...@triggerfish.co.za
> _____________________________
> 
> 
> 
> ------------------------------------------------------------------------
> From: softimage-boun...@listproc.autodesk.com
> [softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz
> [a...@lhvfx.com]
> Sent: 16 May 2012 14:16
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE strand orientation trouble - again :/ now with images
> 
> Yes i tried a feather instance on strands but i couldn't set the
> orientation...
> 
> On 5/16/2012 1:37 PM, Christian Keller wrote:
> > create strands compound.
> > and if you use the sitoa strand compound, there´s also one for the
> > rotations.
> > not sitting in front of xsi now, but sure you´ll figure it out within
> > one minute ;)
> > 
> > Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
> > > mean that you can't achieve the same result with mr, or that the Arnold
> > > result itself is wrong?
> > > Stefano
> > > 
> > > On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy < x...@colorshopvfx.dk
> > > <mailto:x...@colorshopvfx.dk> > wrote:
> > > > Here are a couple of images showing what I am doing:
> > > > 
> > > > http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
> > > > <http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg>
> > > > 
> > > > http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg
> > > > <http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg>
> > > > 
> > > > I just need to randomize of the geometrys y-rotation, and according to
> > > > the
> > > > docs and pointers given here earlier this should do the trick, but no
> > > > go.
> > > > Is there a magic step I might have missed to get it working?
> > > > 
> > > > /Morten
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy < x...@colorshopvfx.dk
> > > > <mailto:x...@colorshopvfx.dk> >:
> > > > 
> > > > > 
> > > > > I have a nice setup which creates lovely grass deforming geometry
> > > > > instances
> > > > > on strands so I can have turbulent wind moving the strands around. I
> > > > > am
> > > > > using Emit Strands for this, but I seem to be unable to randomize the
> > > > > instance y-orientation using a Randomize Rotation by Cone - they are
> > > > > unaffected by this. If I create a different setup using Emit from
> > > > > Geometry
> > > > > and Create Strands on that, I can control the y-rotation, but then the
> > > > > instances are upside down, and my non simulated turbulence does not
> > > > > work.
> > > > > 
> > > > > How can I get to control instance y-rotation when using Emit Strands?
> > > > > 
> > > > > MOrten
> > > > > 
> > > > 
> > > > 
> > 
> > 
> > 
> >           --
> >           christian keller
> >           visual effects|direction
> >           m +49 179 69 36 248
> >           f +49 40 386 835 33
> >           chris3...@me.com <mailto:chris3...@me.com>
> > 
> > 
> 
> 
> 
>          --
>          Ardahan SERNAZ
>          VFX TD
>          www.lhvfx.com <http://www.lhvfx.com>
> 
> 

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