Yep -that is it Rob - that system works a treat for this kind of stuff! S.
_____________________________ Sandy Sutherland Technical Supervisor [email protected] _____________________________ ________________________________ From: [email protected] [[email protected]] on behalf of Rob Chapman [[email protected]] Sent: 16 May 2012 14:44 To: [email protected] Subject: Re: ICE strand orientation trouble - again :/ now with images 'a technique I came across somewhere' .... oh! , sounds a bit like this http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-i ;) heres the scene file from that tutorial http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-ii/strands_deforming_flowers_tutorial_send_v01.zip?revision=1 best regards, Rob On 16 May 2012 13:25, Sandy Sutherland <[email protected]<mailto:[email protected]>> wrote: I can send you a scene I developed based on a technique I came across somewhere to do awesome simulated strands, by creating particle systems to loft the strands between and doing the sim on the particles - this allow you to set orientation on the particles and then the strands - I was using it to do grass and bushes being flattened by a vehicle and I had the bushes/grass randomly oriented as I was rendering a field using strand deforming. S.

