Yep -that is it Rob - that system works a treat for this kind of stuff!

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________




________________________________
From: [email protected] 
[[email protected]] on behalf of Rob Chapman 
[[email protected]]
Sent: 16 May 2012 14:44
To: [email protected]
Subject: Re: ICE strand orientation trouble - again :/ now with images

'a technique I came across somewhere' .... oh! , sounds a bit like this 
http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-i

;)

heres the scene file from that tutorial
http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-ii/strands_deforming_flowers_tutorial_send_v01.zip?revision=1

best regards,

Rob




On 16 May 2012 13:25, Sandy Sutherland 
<[email protected]<mailto:[email protected]>> 
wrote:
I can send you a scene I developed based on a technique I came across somewhere 
to do awesome simulated strands, by creating particle systems to loft the 
strands between and doing the sim on the particles - this allow you to set 
orientation on the particles and then the strands - I was using it to do grass 
and bushes being flattened by a vehicle and I had the bushes/grass randomly 
oriented as I was rendering a field using strand deforming.

S.


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