Rob, it was Arnold specific. Fixed in a newer version, so upgrading fixed it for me. Happy now :) BTW I pored over your flower strands stuff to learn, thanks for putting it up there!
MB Den 16. maj 2012 kl. 15:42 skrev Rob Chapman <tekano....@gmail.com>: > isnt that obvious, it was me that wrote that tutorial :) also Arda, I > imagine the orientation problem you are having is because they are all on a > sphere rather than a grid - are you taking the spheres normal into account > regarding the orientation? And as for OP, Morten am not sure why your > orientation is having the effect it is, perhaps because you are setting the > orientation only on emit then doing something else that effects it. try > putting the orientation back on as the last step in the ice tree. > > best regards > > Rob 'tekano' chapman > > On 16 May 2012 14:23, Sandy Sutherland < > sandy.sutherl...@triggerfish.co.za > <mailto:sandy.sutherl...@triggerfish.co.za> > wrote: > > > > https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc > > <https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc> > > > > Here ya go - it is that system that Rob mentions, I added more particle > > segments to allow more accurate collision - but otherwise the same thing - > > you can add forces such as wind into the mix on the particle setups - it is > > a really nice method to do it! > > > > Cheers > > > > > > S. > > _____________________________ > > Sandy Sutherland > > Technical Supervisor > > sandy.sutherl...@triggerfish.co.za > > <mailto:sandy.sutherl...@triggerfish.co.za> > > _____________________________ > > > > > > > > ------------------------------------------------------------------------ > > From: softimage-boun...@listproc.autodesk.com > > <mailto:softimage-boun...@listproc.autodesk.com> [ > > softimage-boun...@listproc.autodesk.com > > <mailto:softimage-boun...@listproc.autodesk.com> ] on behalf of olivier > > jeannel [ olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr> ] > > Sent: 16 May 2012 14:59 > > > > To: softimage@listproc.autodesk.com > > <mailto:softimage@listproc.autodesk.com> > > Subject: Re: ICE strand orientation trouble - again :/ now with images > > > > Ahem, I'd be curious too ^^ > > > > > > Le 16/05/2012 14:29, Morten Bartholdy a écrit : > > > I would be very interested in that one Sandy :) > > > > > > Morten > > > > > > > > > > > > Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland > > > <sandy.sutherl...@triggerfish.co.za> > > > <mailto:sandy.sutherl...@triggerfish.co.za> : > > > > > > > I can send you a scene I developed based on a technique I came across > > > > somewhere to do awesome simulated strands, by creating particle systems > > > > to > > > > loft the strands between and doing the sim on the particles - this allow > > > > you to set orientation on the particles and then the strands - I was > > > > using > > > > it to do grass and bushes being flattened by a vehicle and I had the > > > > bushes/grass randomly oriented as I was rendering a field using strand > > > > deforming. > > > > > > > > S. > > > > > > > > _____________________________ > > > > Sandy Sutherland > > > > Technical Supervisor > > > > sandy.sutherl...@triggerfish.co.za > > > > <mailto:sandy.sutherl...@triggerfish.co.za> > > > > _____________________________ > > > > > > > > > > > > ------------------------------------------------------------------------ > > > > From: softimage-boun...@listproc.autodesk.com > > > > <mailto:softimage-boun...@listproc.autodesk.com> [ > > > > softimage-boun...@listproc.autodesk.com > > > > <mailto:softimage-boun...@listproc.autodesk.com> ] on behalf of Arda > > > > Sernaz > > > > [ a...@lhvfx.com <mailto:a...@lhvfx.com> ] > > > > Sent: 16 May 2012 14:16 > > > > To: softimage@listproc.autodesk.com > > > > <mailto:softimage@listproc.autodesk.com> > > > > Subject: Re: ICE strand orientation trouble - again :/ now with images > > > > > > > > Yes i tried a feather instance on strands but i couldn't set the > > > > orientation... > > > > > > > > On 5/16/2012 1:37 PM, Christian Keller wrote: > > > > > create strands compound. > > > > > and if you use the sitoa strand compound, there´s also one for the > > > > > rotations. > > > > > not sitting in front of xsi now, but sure you´ll figure it out within > > > > > one minute ;) > > > > > > > > > > Am 16.05.2012 11:36, schrieb Stefano Jannuzzo: > > > > > > mean that you can't achieve the same result with mr, or that the > > > > > > Arnold > > > > > > result itself is wrong? > > > > > > Stefano > > > > > > > > > > > > On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy < > > > > > > x...@colorshopvfx.dk > > > > > > <mailto:x...@colorshopvfx.dk> > wrote: > > > > > > > Here are a couple of images showing what I am doing: > > > > > > > > > > > > > > http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg > > > > > > > <http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg> > > > > > > > > > > > > > > http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg > > > > > > > <http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg> > > > > > > > > > > > > > > I just need to randomize of the geometrys y-rotation, and > > > > > > > according to the > > > > > > > docs and pointers given here earlier this should do the trick, but > > > > > > > no go. > > > > > > > Is there a magic step I might have missed to get it working? > > > > > > > > > > > > > > /Morten > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy < > > > > > > > x...@colorshopvfx.dk > > > > > > > <mailto:x...@colorshopvfx.dk> >: > > > > > > > > > > > > > > > > > > > > > > > I have a nice setup which creates lovely grass deforming > > > > > > > > geometry instances > > > > > > > > on strands so I can have turbulent wind moving the strands > > > > > > > > around. I am > > > > > > > > using Emit Strands for this, but I seem to be unable to > > > > > > > > randomize the > > > > > > > > instance y-orientation using a Randomize Rotation by Cone - they > > > > > > > > are > > > > > > > > unaffected by this. If I create a different setup using Emit > > > > > > > > from Geometry > > > > > > > > and Create Strands on that, I can control the y-rotation, but > > > > > > > > then the > > > > > > > > instances are upside down, and my non simulated turbulence does > > > > > > > > not work. > > > > > > > > > > > > > > > > How can I get to control instance y-rotation when using Emit > > > > > > > > Strands? > > > > > > > > > > > > > > > > MOrten > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > christian keller > > > > > visual effects|direction > > > > > m > > > > > +49 179 69 36 248 > > > > > <tel:%2B49%20179%2069%2036%20248> > > > > > f > > > > > +49 40 386 835 33 > > > > > <tel:%2B49%2040%20386%20835%2033> > > > > > chris3...@me.com <mailto:chris3...@me.com> > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > Ardahan SERNAZ > > > > VFX TD > > > > www.lhvfx.com <http://www.lhvfx.com> > > > > > > > > > > > > > >