Rob, it was Arnold specific. Fixed in a newer version, so upgrading fixed
it for me. Happy now :)
BTW I pored over your flower strands stuff to learn, thanks for putting it
up there!

MB


Den 16. maj 2012 kl. 15:42 skrev Rob Chapman <tekano....@gmail.com>:

> isnt that obvious, it was me that wrote that tutorial :)  also Arda, I
> imagine the orientation problem you are having is because they are all on a
> sphere rather than a grid - are you taking the spheres normal into account
> regarding the orientation?  And as for OP, Morten am not sure why your
> orientation is having the effect it is, perhaps because you are setting the
> orientation only on emit then doing something else that effects it. try
> putting the orientation back on as the last step in the ice tree.
> 
> best regards
> 
> Rob 'tekano' chapman
> 
> On 16 May 2012 14:23, Sandy Sutherland <
> sandy.sutherl...@triggerfish.co.za
> <mailto:sandy.sutherl...@triggerfish.co.za> > wrote:
> > 
> > https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc
> > <https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc>
> > 
> > Here ya go - it is that system that Rob mentions, I added more particle
> > segments to allow more accurate collision - but otherwise the same thing -
> > you can add forces such as wind into the mix on the particle setups - it is
> > a really nice method to do it!
> > 
> > Cheers
> > 
> > 
> > S.
> > _____________________________
> > Sandy Sutherland
> > Technical Supervisor
> > sandy.sutherl...@triggerfish.co.za
> > <mailto:sandy.sutherl...@triggerfish.co.za>
> > _____________________________
> > 
> > 
> > 
> > ------------------------------------------------------------------------
> > From: softimage-boun...@listproc.autodesk.com
> > <mailto:softimage-boun...@listproc.autodesk.com> [
> > softimage-boun...@listproc.autodesk.com
> > <mailto:softimage-boun...@listproc.autodesk.com> ] on behalf of olivier
> > jeannel [ olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr> ]
> > Sent: 16 May 2012 14:59
> > 
> > To: softimage@listproc.autodesk.com
> > <mailto:softimage@listproc.autodesk.com>
> > Subject: Re: ICE strand orientation trouble - again :/ now with images
> > 
> > Ahem, I'd be curious too ^^
> > 
> > 
> > Le 16/05/2012 14:29, Morten Bartholdy a écrit :
> > > I would be very interested in that one Sandy :)
> > > 
> > > Morten
> > > 
> > > 
> > > 
> > > Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
> > > <sandy.sutherl...@triggerfish.co.za>
> > > <mailto:sandy.sutherl...@triggerfish.co.za> :
> > > 
> > > > I can send you a scene I developed based on a technique I came across
> > > > somewhere to do awesome simulated strands, by creating particle systems
> > > > to
> > > > loft the strands between and doing the sim on the particles - this allow
> > > > you to set orientation on the particles and then the strands - I was
> > > > using
> > > > it to do grass and bushes being flattened by a vehicle and I had the
> > > > bushes/grass randomly oriented as I was rendering a field using strand
> > > > deforming.
> > > > 
> > > > S.
> > > > 
> > > > _____________________________
> > > > Sandy Sutherland
> > > > Technical Supervisor
> > > > sandy.sutherl...@triggerfish.co.za
> > > > <mailto:sandy.sutherl...@triggerfish.co.za>
> > > > _____________________________
> > > > 
> > > > 
> > > > ------------------------------------------------------------------------
> > > > From: softimage-boun...@listproc.autodesk.com
> > > > <mailto:softimage-boun...@listproc.autodesk.com> [
> > > > softimage-boun...@listproc.autodesk.com
> > > > <mailto:softimage-boun...@listproc.autodesk.com> ] on behalf of Arda
> > > > Sernaz
> > > > [ a...@lhvfx.com <mailto:a...@lhvfx.com> ]
> > > > Sent: 16 May 2012 14:16
> > > > To: softimage@listproc.autodesk.com
> > > > <mailto:softimage@listproc.autodesk.com>
> > > > Subject: Re: ICE strand orientation trouble - again :/ now with images
> > > > 
> > > > Yes i tried a feather instance on strands but i couldn't set the
> > > > orientation...
> > > > 
> > > > On 5/16/2012 1:37 PM, Christian Keller wrote:
> > > > > create strands compound.
> > > > > and if you use the sitoa strand compound, there´s also one for the
> > > > > rotations.
> > > > > not sitting in front of xsi now, but sure you´ll figure it out within
> > > > > one minute ;)
> > > > > 
> > > > > Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
> > > > > > mean that you can't achieve the same result with mr, or that the
> > > > > > Arnold
> > > > > > result itself is wrong?
> > > > > > Stefano
> > > > > > 
> > > > > > On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy <
> > > > > > x...@colorshopvfx.dk
> > > > > > <mailto:x...@colorshopvfx.dk> > wrote:
> > > > > > > Here are a couple of images showing what I am doing:
> > > > > > > 
> > > > > > > http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
> > > > > > > <http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg>
> > > > > > > 
> > > > > > > http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg
> > > > > > > <http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg>
> > > > > > > 
> > > > > > > I just need to randomize of the geometrys y-rotation, and
> > > > > > > according to the
> > > > > > > docs and pointers given here earlier this should do the trick, but
> > > > > > > no go.
> > > > > > > Is there a magic step I might have missed to get it working?
> > > > > > > 
> > > > > > > /Morten
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy <
> > > > > > > x...@colorshopvfx.dk
> > > > > > > <mailto:x...@colorshopvfx.dk> >:
> > > > > > > 
> > > > > > > > 
> > > > > > > > I have a nice setup which creates lovely grass deforming
> > > > > > > > geometry instances
> > > > > > > > on strands so I can have turbulent wind moving the strands
> > > > > > > > around. I am
> > > > > > > > using Emit Strands for this, but I seem to be unable to
> > > > > > > > randomize the
> > > > > > > > instance y-orientation using a Randomize Rotation by Cone - they
> > > > > > > > are
> > > > > > > > unaffected by this. If I create a different setup using Emit
> > > > > > > > from Geometry
> > > > > > > > and Create Strands on that, I can control the y-rotation, but
> > > > > > > > then the
> > > > > > > > instances are upside down, and my non simulated turbulence does
> > > > > > > > not work.
> > > > > > > > 
> > > > > > > > How can I get to control instance y-rotation when using Emit
> > > > > > > > Strands?
> > > > > > > > 
> > > > > > > > MOrten
> > > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > >                       --
> > > > >                       christian keller
> > > > >                       visual effects|direction
> > > > >                       m
> > > > >                       +49 179 69 36 248
> > > > > <tel:%2B49%20179%2069%2036%20248>
> > > > >                       f
> > > > >                       +49 40 386 835 33
> > > > > <tel:%2B49%2040%20386%20835%2033>
> > > > >                       chris3...@me.com <mailto:chris3...@me.com>
> > > > > 
> > > > > 
> > > > 
> > > > 
> > > > 
> > > >                      --
> > > >                      Ardahan SERNAZ
> > > >                      VFX TD
> > > >                      www.lhvfx.com <http://www.lhvfx.com>
> > > > 
> > > > 
> > > 
> > > 

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