Be aware that this app does not handle shiny or transparent object well. Nothing that a can of flat grey spray paint can't fix. :)
This app is very good, but I have been looking for a decent image based modeling program for quite some time. They all seem to be more aimed at Architectural modeling. 3DSOM http://www.3dsom.com/ is fairly good, although it has issues with undercuts. This is because it uses a series of silhouettes, of the object, to create the mesh. Photomodeler http://www.photomodeler.com/ is also very good. You will spend a lot of time calibrating your camera. I find it is good to make general shapes as reference, but any detailed modeling is too labor intensive. I still find that 3 or 4 locked down camera views with rotoscoped images, where the Softimage camera matches the photo camera is the best method for product modeling. Maybe it is because I am so used to the modeling tools in Softimage. I use a printed grid scale, on the floor, to help with the scale references. I am always looking for new methods to help speed up the process, though. On Fri, May 25, 2012 at 2:07 PM, Alok Gandhi <[email protected]>wrote: > Don't know about SIGGRAPH one, but here is something similar: > http://www.123dapp.com/catch > > > On 25/05/2012 11:47 AM, Byron Nash wrote: > > At SIGGRAPH 2011 there was a panel where one of the larger houses(Weta, > Sony?) showed some very nice image based modeling solutions off. They had > an array of cameras that took around 300 stills of an object and then they > were able to generate very dense meshes with albedo maps. Does anyone > remember the name of that or is it even a commercial product? I looked back > over my notes and couldn't find a name anywhere. > > Thanks, > Byron > > -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 * [email protected] <http://www.3danimationmagic.com> My Website is *GREEN*, Is yours? [image: affiliate_link] <http://www.fatcow.com/join/index.bml?AffID=626478>
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