Be aware that this app does not handle shiny or transparent object well.
Nothing that a can of flat grey spray paint can't fix. :)

This app is very good, but I have been looking for a decent image based
modeling
program for quite some time. They all seem to be more aimed
at Architectural modeling.


3DSOM  http://www.3dsom.com/  is fairly good, although it has issues with
undercuts.
This is because it uses a series of silhouettes, of the object, to create
the mesh.

Photomodeler  http://www.photomodeler.com/  is also very good. You will
spend a lot of time
calibrating your camera. I find it is good to make general shapes as
reference, but any detailed
modeling is too labor intensive.

I still find that 3 or 4 locked down camera views with rotoscoped images,
where
the Softimage camera matches the photo camera is the best method for
product modeling.
Maybe it is because I am so used to the modeling tools in Softimage.

I use a printed grid scale, on the floor, to help with the scale references.

I am always looking for new methods to help speed up the process, though.

On Fri, May 25, 2012 at 2:07 PM, Alok Gandhi <[email protected]>wrote:

>  Don't know about SIGGRAPH one, but here is something similar:
> http://www.123dapp.com/catch
>
>
> On 25/05/2012 11:47 AM, Byron Nash wrote:
>
> At SIGGRAPH 2011 there was a panel where one of the larger houses(Weta,
> Sony?) showed some very nice image based modeling solutions off. They had
> an array of cameras that took around 300 stills of an object and then they
> were able to generate very dense meshes with albedo maps. Does anyone
> remember the name of that or is it even a commercial product? I looked back
> over my notes and couldn't find a name anywhere.
>
>  Thanks,
> Byron
>
>


-- 

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*  Stephen P. Davidson**
       **(954) 552-7956
*    [email protected]



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