Hi Helge, this is just a simple example to demonstrate the point. My actual production scene is made up of pointcached running people...
DAN. On Tue, Jun 19, 2012 at 4:01 PM, Helge Mathee <[email protected]> wrote: > Is there a particular reason to use a cluster center? > > This works just fine with deform / normal rigid bodies without the cluster > center > and transform animation. > > -H > > > On 6/19/2012 11:40, Dan Yargici wrote: > > One final caveat... it needs to be an Actual Shape collision > > > On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici <[email protected]> wrote: > >> Here is a small quicktime of the setup if you just want to take a quick >> look and get an idea of what I mean. >> >> >> > >

