Hi Helge, this is just a simple example to demonstrate the point.  My
actual production scene is made up of pointcached running people...

DAN.

On Tue, Jun 19, 2012 at 4:01 PM, Helge Mathee <[email protected]> wrote:

>  Is there a particular reason to use a cluster center?
>
> This works just fine with deform / normal rigid bodies without the cluster
> center
> and transform animation.
>
> -H
>
>
> On 6/19/2012 11:40, Dan Yargici wrote:
>
> One final caveat... it needs to be an Actual Shape collision
>
>
> On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici <[email protected]> wrote:
>
>> Here is a small quicktime of the setup if you just want to take a quick
>> look and get an idea of what I mean.
>>
>>
>>
>
>

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