Thanks Ben, I actually posted to the Momentum-Users group last night but it told be I had to wait to have my post approved....
Would mind sharing with me a scene you have where this works? DAN On Tue, Jun 19, 2012 at 2:45 PM, Ben Houston <[email protected]> wrote: > I had a quick look, but I'm actually not a Momentum expert in terms of > usage. It should all be possible because all collision items are put > into the same Bullet space. > > I figure your setup should just be a Momentum Passive Rigid Body on > the sphere. When I tried to do that I got this message: > > # WARNING : 3000 - **** Cycle breaking point > sphere.kine.global.MomentumKinematics > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr > # WARNING : 3000 - Cycle through sphere.kine.global.MomentumKinematics > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE SPECIFIED GRAPH > # WARNING : 3000 - **** Cycle breaking point > sphere.kine.global.MomentumKinematics > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr > # WARNING : 3000 - Cycle through sphere.kine.global.MomentumKinematics > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE SPECIFIED GRAPH > > If I add another object into the scene and I add a Momentum Passive > Rigid Body operator on it seems to work. Just check "Keep Shape > Updated" if the object is deforming. > > Just be aware that there are +250 people on the Momentum user's list here: > > https://groups.google.com/group/momentum-users > > -ben > > On Tue, Jun 19, 2012 at 6:40 AM, Dan Yargici <[email protected]> wrote: > > One final caveat... it needs to be an Actual Shape collision > > > > > > On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici <[email protected]> > wrote: > >> > >> Here is a small quicktime of the setup if you just want to take a quick > >> look and get an idea of what I mean. > >> > >> > > > > > > -- > Best regards, > Ben Houston > Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom > http://Exocortex.com - Passionate CG Software Professionals. >

