Thanks Ben, I actually posted to the Momentum-Users group last night but it
told be I had to wait to have my post approved....

Would mind sharing with me a scene you have where this works?

DAN


On Tue, Jun 19, 2012 at 2:45 PM, Ben Houston <[email protected]> wrote:

> I had a quick look, but I'm actually not a Momentum expert in terms of
> usage.  It should all be possible because all collision items are put
> into the same Bullet space.
>
> I figure your setup should just be a Momentum Passive Rigid Body on
> the sphere.  When I tried to do that I got this message:
>
> # WARNING : 3000 - **** Cycle breaking point
> sphere.kine.global.MomentumKinematics
> # WARNING : 3000 - Cycle through sphere.polymsh.clsctr
> # WARNING : 3000 - Cycle through sphere.kine.global.MomentumKinematics
> # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE SPECIFIED GRAPH
> # WARNING : 3000 - **** Cycle breaking point
> sphere.kine.global.MomentumKinematics
> # WARNING : 3000 - Cycle through sphere.polymsh.clsctr
> # WARNING : 3000 - Cycle through sphere.kine.global.MomentumKinematics
> # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE SPECIFIED GRAPH
>
> If I add another object into the scene and I add a Momentum Passive
> Rigid Body operator on it seems to work.  Just check "Keep Shape
> Updated" if the object is deforming.
>
> Just be aware that there are +250 people on the Momentum user's list here:
>
> https://groups.google.com/group/momentum-users
>
> -ben
>
> On Tue, Jun 19, 2012 at 6:40 AM, Dan Yargici <[email protected]> wrote:
> > One final caveat... it needs to be an Actual Shape collision
> >
> >
> > On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici <[email protected]>
> wrote:
> >>
> >> Here is a small quicktime of the setup if you just want to take a quick
> >> look and get an idea of what I mean.
> >>
> >>
> >
>
>
>
> --
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Exocortex.com - Passionate CG Software Professionals.
>

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